Locke Jungle build & stats
- Win rate
- 45.2%
- Pick rate
- 0.7%
- Ban rate
- 27.5%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18
Finish these three
Then, depending on the game
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Locke
Generated from this patch's numbers
- Locke wins 45.2% of games as Jungle on patch 16.18 (199 games).
- Most common core: Lich Bane → Zhonya's Hourglass → Shadowflame — 54% win rate over 28 games.
- Take Dark Harvest as keystone: picked in 69% of games with a 48% win rate.
- Best matchup: Qiyana (67% over 9 games). Hardest: Sylas (33% over 9 games) — consider a ban or a different pick when you see it.
- Locke is an early-game champion: 49% win rate in games under 25 minutes but 39% after 35. Snowball your lead into towers and objectives.
- Banned in 27% of games — have a backup pick ready.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 77.8% | 9% (18) | |
| 66.7% | 3% (6) | |
| 60.5% | 19% (38) | |
| 59.5% | 21% (42) | |
| 52.4% | 11% (21) |
Runes
Most played full pages and keystone win rates
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Keystones
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
60.5%19% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.0%2% pick
Summoner spells
-
Flash + Smite
60.5%22% pick
Abilities & skill order
-
PSilver StakeLocke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
-
QRitual NailsLocke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
-
WSoul IgnitionLocke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
-
EAshen PursuitLocke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
-
RPurgatoryLocke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.