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the Ashen Exorcist

Locke Jungle build & stats

AssassinMage C 199 games · patch 16.18
Win rate
45.2%
Pick rate
0.7%
Ban rate
27.5%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Solid sample

Finish these three

Lich Bane
Lich Bane
2,900 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Shadowflame
Shadowflame
3,200 gold
9,350 gold
44.4% WR 9 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
65.8% 38 games

Runes

Domination Domination + Precision Precision
77.8% WR
9 games · 5% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
60.5% 43 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Locke wins 45.2% of games as Jungle on patch 16.18 (199 games).
  • Most common core: Lich Bane → Zhonya's Hourglass → Shadowflame — 54% win rate over 28 games.
  • Take Dark Harvest as keystone: picked in 69% of games with a 48% win rate.
  • Best matchup: Qiyana (67% over 9 games). Hardest: Sylas (33% over 9 games) — consider a ban or a different pick when you see it.
  • Locke is an early-game champion: 49% win rate in games under 25 minutes but 39% after 35. Snowball your lead into towers and objectives.
  • Banned in 27% of games — have a backup pick ready.

Items

Most common sets of three completed items

Core build

Lich Bane
Lich Bane
Zhonya's Hourglass
Zhonya's Hourglass
Shadowflame
Shadowflame
44.4% WR
9 games · 5% pick
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Zhonya's Hourglass
Zhonya's Hourglass
83.3% WR
6 games · 3% pick
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Shadowflame
Shadowflame
83.3% WR
6 games · 3% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
65.8% WR
38 games · 19% pick
Mercury's Treads
Mercury's Treads
0.0% WR
3 games · 2% pick

Legendary items by win rate

ItemWin ratePick
77.8% 9% (18)
66.7% 3% (6)
60.5% 19% (38)
59.5% 21% (42)
52.4% 11% (21)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
77.8% WR
9 games · 5% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Precision Precision
60.0% WR
5 games · 3% pick
Dark Harvest Sudden Impact Sixth Sense Treasure Hunter Triumph Legend: Haste
Domination Domination + Inspiration Inspiration
75.0% WR
4 games · 2% pick
Dark Harvest Sudden Impact Sixth Sense Treasure Hunter Cash Back Cosmic Insight

Keystones

  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 60.5%19% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.0%2% pick

Summoner spells

  • Flash Smite Flash + Smite 60.5%22% pick

Abilities & skill order

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.