Locke Top build & stats
- Win rate
- 45.2%
- Pick rate
- 0.4%
- Ban rate
- 27.5%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Locke
Generated from this patch's numbers
- Locke wins 45.2% of games as Top on patch 16.17 (387 games).
- Most common core: Lich Bane → Shadowflame → Zhonya's Hourglass — 44% win rate over 9 games.
- Take Electrocute as keystone: picked in 50% of games with a 45% win rate.
- Best matchup: Gangplank (62% over 8 games). Hardest: Camille (0% over 9 games) — consider a ban or a different pick when you see it.
- Banned in 27% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 55.3% | 10% (38) | |
| 54.5% | 3% (11) | |
| 46.9% | 17% (64) | |
| 45.9% | 32% (122) | |
| 44.4% | 2% (9) | |
| 42.9% | 2% (7) | |
| 42.2% | 12% (45) | |
| 39.1% | 12% (46) | |
| 33.3% | 2% (6) | |
| 33.3% | 1% (3) | |
| 20.0% | 3% (10) | |
| 20.0% | 1% (5) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
44.3%18% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
36.7%13% pick
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
60.0%1% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
66.7%1% pick
Summoner spells
-
Flash + Ignite
46.1%30% pick
-
Flash + Teleport
21.4%4% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (53%), Q → W → E (25%).
-
PSilver StakeLocke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
-
QRitual NailsLocke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
-
WSoul IgnitionLocke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
-
EAshen PursuitLocke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
-
RPurgatoryLocke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.