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the Ashen Exorcist

Locke Top build & stats

AssassinMage D 387 games · patch 16.17
Win rate
45.2%
Pick rate
0.4%
Ban rate
27.5%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
50.0% 20 games

Build in this order

Lich Bane 1
Lich Bane
2,900 gold
Shadowflame 2
Shadowflame
3,200 gold
Rabadon's Deathcap 3
Rabadon's Deathcap
3,500 gold
9,600 gold
66.7% WR 12 games

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 gold
61.5% 13 games

Runes

Domination Domination + Resolve Resolve
50.0% WR
16 games · 4% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
46.1% 115 games

Max order

Ritual Nails Q Ashen Pursuit E Soul Ignition W
50.0% 8 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Locke wins 45.2% of games as Top on patch 16.17 (387 games).
  • Most common core: Lich Bane → Shadowflame → Zhonya's Hourglass — 44% win rate over 9 games.
  • Take Electrocute as keystone: picked in 50% of games with a 45% win rate.
  • Best matchup: Gangplank (62% over 8 games). Hardest: Camille (0% over 9 games) — consider a ban or a different pick when you see it.
  • Banned in 27% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Lich Bane 1
Lich Bane
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
42.9% WR
7 games · 2% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
50.0% WR
20 games · 5% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
45.2% WR
93 games · 24% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
61.5% WR
13 games · 3% pick
Mercury's Treads
Mercury's Treads
57.1% WR
7 games · 2% pick

Legendary items by win rate

ItemWin ratePick
55.3% 10% (38)
54.5% 3% (11)
46.9% 17% (64)
45.9% 32% (122)
44.4% 2% (9)
42.9% 2% (7)
42.2% 12% (45)
39.1% 12% (46)
33.3% 2% (6)
33.3% 1% (3)
20.0% 3% (10)
20.0% 1% (5)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
41.2% WR
17 games · 4% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Resolve Resolve
50.0% WR
16 games · 4% pick
Electrocute Sudden Impact Sixth Sense Ultimate Hunter Bone Plating Revitalize
Precision Precision + Domination Domination
25.0% WR
8 games · 2% pick
Conqueror Presence of Mind Legend: Haste Cut Down Sudden Impact Treasure Hunter

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 44.3%18% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 36.7%13% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 60.0%1% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 66.7%1% pick

Summoner spells

  • Flash Ignite Flash + Ignite 46.1%30% pick
  • Flash Teleport Flash + Teleport 21.4%4% pick

Abilities & skill order

Which ability to max first, from match timelines

Ritual Nails Q Soul Ignition W Ashen Pursuit E 41.7%12 games
Ritual Nails Q Ashen Pursuit E Soul Ignition W 50.0%8 games

Most common first three levels: Q → E → W (53%), Q → W → E (25%).

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.