Graves Jungle build & stats
- Win rate
- 48.3%
- Pick rate
- 8.9%
- Ban rate
- 13.1%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Graves
Generated from this patch's numbers
- Graves wins 48.3% of games as Jungle on patch 16.17 (1,599 games).
- Most common core: Hubris → The Collector → Lord Dominik's Regards — 52% win rate over 108 games.
- Take Fleet Footwork as keystone: picked in 62% of games with a 49% win rate.
- Best matchup: Trundle (88% over 8 games). Hardest: Pantheon (9% over 11 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 63.1% | 27% (425) | |
| 63.1% | 18% (295) | |
| 61.4% | 4% (70) | |
| 60.4% | 3% (48) | |
| 56.5% | 16% (253) | |
| 55.3% | 40% (636) | |
| 55.0% | 13% (202) | |
| 54.4% | 11% (182) | |
| 50.3% | 9% (151) | |
| 49.9% | 75% (1,204) | |
| 48.5% | 80% (1,272) | |
| 48.5% | 6% (97) |
Runes
Most played full pages and keystone win rates
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Keystones
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
48.9%62% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
47.2%37% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
66.7%0% pick
Summoner spells
-
Flash + Smite
48.3%100% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → Q (42%), E → Q → W (52%), Q → E → W (71%).
-
PNew DestinyGraves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.
-
QEnd of the LineGraves fires an explosive shell that detonates after 1 second, or after colliding with terrain.
-
WSmoke ScreenGraves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.
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EQuickdrawGraves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown...
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RCollateral DamageGraves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.