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the Outlaw

Graves Jungle build & stats

Marksman B 1,599 games · patch 16.17
Win rate
48.3%
Pick rate
8.9%
Ban rate
13.1%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 g
52.1% 165 games

Build in this order

Hubris 1
Hubris
2,800 g
The Collector 2
The Collector
3,000 g
Immortal Shieldbow 3
Immortal Shieldbow
3,000 g
8,800 g
70.3% WR 37 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 g
66.0% 53 games

Runes

Domination Domination + Precision Precision
59.6% WR
47 games · 3% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Sudden Impact Sudden Impact
Sixth Sense Sixth Sense
Treasure Hunter Treasure Hunter
Triumph Triumph
Legend: Alacrity Legend: Alacrity
Shards AS AF HP

Summoner spells

Flash Smite 48.3% 1,598 games

Max order

End of the Line Q Quickdraw E Smoke Screen W 52.5% 322 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Graves

Generated from this patch's numbers

  • Graves wins 48.3% of games as Jungle on patch 16.17 (1,599 games).
  • Most common core: Hubris → The Collector → Lord Dominik's Regards — 52% win rate over 108 games.
  • Take Fleet Footwork as keystone: picked in 62% of games with a 49% win rate.
  • Best matchup: Trundle (88% over 8 games). Hardest: Pantheon (9% over 11 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Hubris 1
Hubris
The Collector 2
The Collector
Lord Dominik's Regards 3
Lord Dominik's Regards
51.9% WR
108 games · 7% pick
Hubris 1
Hubris
The Collector 2
The Collector
Mortal Reminder 3
Mortal Reminder
53.5% WR
43 games · 3% pick
Hubris 1
Hubris
The Collector 2
The Collector
Immortal Shieldbow 3
Immortal Shieldbow
70.3% WR
37 games · 2% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
52.1% WR
165 games · 10% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
42.1% WR
121 games · 8% pick
Gustwalker Hatchling
Gustwalker Hatchling
50.0% WR
42 games · 3% pick

Boots

Plated Steelcaps
Plated Steelcaps
50.0% WR
516 games · 32% pick
Mercury's Treads
Mercury's Treads
56.3% WR
394 games · 25% pick
Gluttonous Greaves
Gluttonous Greaves
60.0% WR
95 games · 6% pick

Legendary items by win rate

ItemWin ratePick
63.1% 27% (425)
63.1% 18% (295)
61.4% 4% (70)
60.4% 3% (48)
56.5% 16% (253)
55.3% 40% (636)
55.0% 13% (202)
54.4% 11% (182)
50.3% 9% (151)
49.9% 75% (1,204)
48.5% 80% (1,272)
48.5% 6% (97)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
49.1% WR
283 games · 18% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Cosmic Insight Cosmic Insight
Magical Footwear Magical Footwear
Shards AS AF HP
Domination Domination + Precision Precision
48.0% WR
177 games · 11% pick
Dark Harvest Sudden Impact Grisly Mementos Treasure Hunter Legend: Alacrity Triumph
Domination Domination + Precision Precision
50.5% WR
111 games · 7% pick
Dark Harvest Sudden Impact Sixth Sense Treasure Hunter Triumph Legend: Alacrity

Keystones

  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 48.9%62% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 47.2%37% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 66.7%0% pick

Summoner spells

  • Flash Smite Flash + Smite 48.3%100% pick

Abilities & skill order

Which ability to max first, from match timelines

End of the Line Q Quickdraw E Smoke Screen W 52.5%322 games

Most common first three levels: E → Q → Q (42%), E → Q → W (52%), Q → E → W (71%).

  • PNew Destiny

    Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

  • QEnd of the Line

    Graves fires an explosive shell that detonates after 1 second, or after colliding with terrain.

  • WSmoke Screen

    Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their Move Speed reduced briefly.

  • EQuickdraw

    Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown...

  • RCollateral Damage

    Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.