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the Ashen Exorcist

Locke ADC build & stats

AssassinMage B 268 games · patch 16.17
Win rate
49.6%
Pick rate
0.3%
Ban rate
27.5%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
28.6% 7 games

Finish these three

Lich Bane
Lich Bane
2,900 gold
Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Shadowflame
Shadowflame
3,200 gold
9,350 gold
63.6% WR 11 games

Runes

Domination Domination + Precision Precision
60.0% WR
15 games · 6% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Teleport
63.6% 11 games

Max order

Ritual Nails Q Soul Ignition W Ashen Pursuit E
33.3% 3 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Locke wins 49.6% of games as ADC on patch 16.17 (268 games).
  • Most common core: Lich Bane → Shadowflame → Zhonya's Hourglass — 25% win rate over 8 games.
  • Take Electrocute as keystone: picked in 67% of games with a 51% win rate.
  • Best matchup: Caitlyn (75% over 8 games). Hardest: Twitch (12% over 8 games) — consider a ban or a different pick when you see it.
  • Banned in 27% of games — have a backup pick ready.

Items

Most common sets of three completed items

Core build

Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Zhonya's Hourglass
Zhonya's Hourglass
60.0% WR
15 games · 6% pick
Lich Bane
Lich Bane
Zhonya's Hourglass
Zhonya's Hourglass
Shadowflame
Shadowflame
63.6% WR
11 games · 4% pick
Rabadon's Deathcap
Rabadon's Deathcap
Lich Bane
Lich Bane
Void Staff
Void Staff
75.0% WR
4 games · 1% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
28.6% WR
7 games · 3% pick

Legendary items by win rate

ItemWin ratePick
77.8% 3% (9)
63.3% 11% (30)
60.0% 2% (5)
58.5% 15% (41)
56.0% 19% (50)
49.5% 35% (95)
42.9% 3% (7)
36.8% 7% (19)
33.3% 2% (6)
30.0% 7% (20)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
60.0% WR
15 games · 6% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Domination Domination
40.0% WR
10 games · 4% pick
Conqueror Presence of Mind Legend: Haste Cut Down Sudden Impact Treasure Hunter
Domination Domination + Precision Precision
50.0% WR
6 games · 2% pick
Electrocute Sudden Impact Grisly Mementos Treasure Hunter Triumph Cut Down

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 54.4%25% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 31.8%8% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 50.0%1% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 33.3%1% pick

Summoner spells

  • Flash Ignite Flash + Ignite 41.8%21% pick
  • Exhaust Flash Exhaust + Flash 55.6%7% pick
  • Flash Teleport Flash + Teleport 63.6%4% pick

Abilities & skill order

Which ability to max first, from match timelines

Ritual Nails Q Soul Ignition W Ashen Pursuit E 33.3%3 games

Most common first three levels: Q → E → W (29%).

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.