Naafiri Jungle build & stats
- Win rate
- 47.5%
- Pick rate
- 4.0%
- Ban rate
- 7.5%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Naafiri
Generated from this patch's numbers
- Naafiri wins 47.5% of games as Jungle on patch 16.17 (708 games).
- Most common core: Voltaic Cyclosword → Black Cleaver → Death's Dance — 66% win rate over 35 games.
- Take Conqueror as keystone: picked in 98% of games with a 47% win rate.
- Best matchup: Evelynn (75% over 8 games). Hardest: Karthus (30% over 10 games) — consider a ban or a different pick when you see it.
- Naafiri scales: 58% win rate after 35 minutes versus 44% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 69.4% | 7% (49) | |
| 62.9% | 37% (259) | |
| 57.7% | 11% (78) | |
| 57.1% | 6% (42) | |
| 53.4% | 58% (408) | |
| 53.3% | 17% (122) | |
| 50.7% | 10% (69) | |
| 49.4% | 84% (593) | |
| 48.3% | 20% (145) | |
| 48.0% | 7% (50) | |
| 45.7% | 13% (92) | |
| 41.3% | 13% (92) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
47.3%98% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
20.0%1% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
60.0%1% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
66.7%0% pick
Summoner spells
-
Flash + Smite
47.3%99% pick
-
Smite + Ignite
75.0%1% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (54%), Q → E → Q (54%), E → Q → W (0%).
-
PWe Are MoreNaafiri spawns packmates that attack the targets of her attacks and abilities.
-
QDarkin DaggersNaafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.Packmates leap to attack the first champion or monster hit by this skill.
-
WThe Call of the PackNaafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.
-
EEviscerateNaafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.
-
RHounds' PursuitNaafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.