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the Hound of a Hundred Bites

Naafiri Jungle build & stats

AssassinFighter C 708 games · patch 16.17
Win rate
47.5%
Pick rate
4.0%
Ban rate
7.5%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 g
57.8% 64 games

Build in this order

Voltaic Cyclosword 1
Voltaic Cyclosword
3,000 g
Black Cleaver 2
Black Cleaver
3,000 g
Death's Dance 3
Death's Dance
3,300 g
9,300 g
65.7% WR 35 games

Boots

Gluttonous Greaves
Gluttonous Greaves
1,000 g
62.5% 24 games

Runes

Precision Precision + Inspiration Inspiration
56.3% WR
32 games · 5% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Haste Legend: Haste
Cut Down Cut Down
Cosmic Insight Cosmic Insight
Magical Footwear Magical Footwear
Shards AS AF HP

Summoner spells

Flash Smite 47.3% 704 games

Max order

Darkin Daggers Q Eviscerate E The Call of the Pack W 57.0% 142 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Naafiri

Generated from this patch's numbers

  • Naafiri wins 47.5% of games as Jungle on patch 16.17 (708 games).
  • Most common core: Voltaic Cyclosword → Black Cleaver → Death's Dance — 66% win rate over 35 games.
  • Take Conqueror as keystone: picked in 98% of games with a 47% win rate.
  • Best matchup: Evelynn (75% over 8 games). Hardest: Karthus (30% over 10 games) — consider a ban or a different pick when you see it.
  • Naafiri scales: 58% win rate after 35 minutes versus 44% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Voltaic Cyclosword 1
Voltaic Cyclosword
Black Cleaver 2
Black Cleaver
Death's Dance 3
Death's Dance
65.7% WR
35 games · 5% pick
Voltaic Cyclosword 1
Voltaic Cyclosword
Black Cleaver 2
Black Cleaver
Spear of Shojin 3
Spear of Shojin
71.4% WR
7 games · 1% pick
Voltaic Cyclosword 1
Voltaic Cyclosword
Black Cleaver 2
Black Cleaver
Serpent's Fang 3
Serpent's Fang
66.7% WR
6 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
53.2% WR
79 games · 11% pick
Scorchclaw Pup
Scorchclaw Pup
57.8% WR
64 games · 9% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
60.0% WR
15 games · 2% pick

Boots

Mercury's Treads
Mercury's Treads
58.8% WR
160 games · 23% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
48.8% WR
160 games · 23% pick
Plated Steelcaps
Plated Steelcaps
55.7% WR
115 games · 16% pick

Legendary items by win rate

ItemWin ratePick
69.4% 7% (49)
62.9% 37% (259)
57.7% 11% (78)
57.1% 6% (42)
53.4% 58% (408)
53.3% 17% (122)
50.7% 10% (69)
49.4% 84% (593)
48.3% 20% (145)
48.0% 7% (50)
45.7% 13% (92)
41.3% 13% (92)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
45.5% WR
99 games · 14% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Cosmic Insight Cosmic Insight
Magical Footwear Magical Footwear
Shards AS AF HP
Precision Precision + Inspiration Inspiration
54.1% WR
37 games · 5% pick
Conqueror Triumph Legend: Haste Cut Down Cosmic Insight Magical Footwear
Precision Precision + Inspiration Inspiration
56.3% WR
32 games · 5% pick
Conqueror Triumph Legend: Haste Cut Down Cosmic Insight Magical Footwear

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 47.3%98% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 20.0%1% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 60.0%1% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 66.7%0% pick

Summoner spells

  • Flash Smite Flash + Smite 47.3%99% pick
  • Smite Ignite Smite + Ignite 75.0%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Darkin Daggers Q Eviscerate E The Call of the Pack W 57.0%142 games

Most common first three levels: Q → E → W (54%), Q → E → Q (54%), E → Q → W (0%).

  • PWe Are More

    Naafiri spawns packmates that attack the targets of her attacks and abilities.

  • QDarkin Daggers

    Naafiri hurls up to two daggers, each inflicting bleed, or each inflicting bonus damage if the target is already bleeding.Packmates leap to attack the first champion or monster hit by this skill.

  • WThe Call of the Pack

    Naafiri becomes Untargetable and empowers her pack, spawning additional packmates and gaining increased Move Speed and Attack Damage.

  • EEviscerate

    Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them.

  • RHounds' Pursuit

    Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield.