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the Ashen Exorcist

Locke Mid build & stats

AssassinMage A 8,248 games · patch 16.17
Win rate
48.8%
Pick rate
6.7%
Ban rate
27.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
49.2% 252 games

Build in this order

Lich Bane 1
Lich Bane
2,900 gold
Stormsurge 2
Stormsurge
2,800 gold
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 gold
8,950 gold
63.6% WR 11 games

Boots

Swiftmarch
Swiftmarch
1,000 gold
58.0% 69 games

Runes

Domination Domination + Resolve Resolve
62.0% WR
50 games · 1% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Exhaust Flash
54.5% 11 games

Max order

Ritual Nails Q Ashen Pursuit E Soul Ignition W
53.5% 99 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Locke wins 48.8% of games as Mid on patch 16.17 (8,248 games).
  • Most common core: Lich Bane → Shadowflame → Zhonya's Hourglass — 60% win rate over 72 games.
  • Take Electrocute as keystone: picked in 56% of games with a 49% win rate.
  • Best matchup: Sion (78% over 9 games). Hardest: Rumble (10% over 10 games) — consider a ban or a different pick when you see it.
  • Banned in 28% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Lich Bane 1
Lich Bane
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
56.4% WR
39 games · 0% pick
Lich Bane 1
Lich Bane
Stormsurge 2
Stormsurge
Zhonya's Hourglass 3
Zhonya's Hourglass
63.6% WR
11 games · 0% pick
Lich Bane 1
Lich Bane
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
60.0% WR
10 games · 0% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
49.2% WR
252 games · 3% pick
Boots
Boots
Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
0.0% WR
2 games · 0% pick
Dark Seal
Dark Seal
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
50.0% WR
2 games · 0% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
51.1% WR
1,832 games · 22% pick
Chainlaced Crushers
Chainlaced Crushers
50.2% WR
269 games · 3% pick
Crimson Lucidity
Crimson Lucidity
47.7% WR
130 games · 2% pick

Legendary items by win rate

ItemWin ratePick
69.6% 0% (23)
55.5% 6% (532)
54.2% 2% (153)
53.8% 9% (782)
53.4% 1% (103)
52.9% 5% (391)
52.9% 0% (34)
51.4% 16% (1,283)
51.0% 27% (2,263)
50.8% 7% (575)
48.3% 2% (147)
36.0% 0% (25)

Runes

Most played full pages and keystone win rates

Domination Domination + Resolve Resolve
45.6% WR
318 games · 4% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Resolve Resolve
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Precision Precision
53.8% WR
301 games · 4% pick
Electrocute Sudden Impact Grisly Mementos Treasure Hunter Cut Down Triumph
Domination Domination + Resolve Resolve
50.0% WR
198 games · 2% pick
Electrocute Sudden Impact Sixth Sense Ultimate Hunter Bone Plating Revitalize

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 49.5%19% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 49.4%3% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 40.9%0% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 62.5%0% pick

Summoner spells

  • Flash Ignite Flash + Ignite 49.7%21% pick
  • Flash Teleport Flash + Teleport 46.7%2% pick
  • Exhaust Flash Exhaust + Flash 54.5%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Ritual Nails Q Soul Ignition W Ashen Pursuit E 45.9%109 games
Ritual Nails Q Ashen Pursuit E Soul Ignition W 53.5%99 games

Most common first three levels: Q → E → W (49%), Q → W → E (50%), E → Q → W (40%).

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.