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the Ashen Exorcist

Locke Mid build & stats

AssassinMage A 1,544 games · patch 16.17
Win rate
50.1%
Pick rate
8.1%
Ban rate
29.1%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Doran's Ring
Doran's Ring
400 g
Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
54.3% 361 games

Build in this order

Lich Bane 1
Lich Bane
2,900 g
Shadowflame 2
Shadowflame
3,200 g
Rabadon's Deathcap 3
Rabadon's Deathcap
3,500 g
9,600 g
70.0% WR 20 games

Boots

Swiftmarch
Swiftmarch
1,000 g
64.4% 45 games

Runes

Domination Domination + Resolve Resolve
57.1% WR
49 games · 3% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Sixth Sense Sixth Sense
Ultimate Hunter Ultimate Hunter
Second Wind Second Wind
Revitalize Revitalize
Shards AF AF HP

Summoner spells

Flash Teleport 54.8% 168 games

Max order

Ritual Nails Q Ashen Pursuit E Soul Ignition W 58.3% 151 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Locke wins 50.1% of games as Mid on patch 16.17 (1,544 games).
  • Most common core: Lich Bane → Shadowflame → Zhonya's Hourglass — 64% win rate over 50 games.
  • Take Electrocute as keystone: picked in 82% of games with a 51% win rate.
  • Best matchup: Riven (69% over 16 games). Hardest: Hwei (25% over 12 games) — consider a ban or a different pick when you see it.
  • Locke is an early-game champion: 55% win rate in games under 25 minutes but 44% after 35. Snowball your lead into towers and objectives.
  • Banned in 29% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Lich Bane 1
Lich Bane
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
64.0% WR
50 games · 3% pick
Lich Bane 1
Lich Bane
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
70.0% WR
20 games · 1% pick
Lich Bane 1
Lich Bane
Stormsurge 2
Stormsurge
Zhonya's Hourglass 3
Zhonya's Hourglass
42.9% WR
14 games · 1% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
54.3% WR
361 games · 23% pick
Dark Seal
Dark Seal
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
75.0% WR
4 games · 0% pick
Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
Health Potion
33.3% WR
3 games · 0% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
49.7% WR
1,146 games · 74% pick
Chainlaced Crushers
Chainlaced Crushers
56.3% WR
176 games · 11% pick
Crimson Lucidity
Crimson Lucidity
51.5% WR
99 games · 6% pick

Legendary items by win rate

ItemWin ratePick
55.2% 2% (29)
53.5% 26% (400)
53.1% 48% (734)
51.4% 31% (484)
51.4% 9% (140)
51.2% 23% (361)
50.8% 4% (61)
50.8% 90% (1,395)
50.2% 16% (247)
50.0% 1% (18)
43.7% 7% (103)
35.0% 1% (20)

Runes

Most played full pages and keystone win rates

Domination Domination + Resolve Resolve
49.3% WR
152 games · 10% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Sixth Sense Sixth Sense
Ultimate Hunter Ultimate Hunter
Bone Plating Bone Plating
Revitalize Revitalize
Shards AF AF HP
Domination Domination + Precision Precision
53.9% WR
141 games · 9% pick
Electrocute Sudden Impact Grisly Mementos Treasure Hunter Cut Down Triumph
Domination Domination + Resolve Resolve
52.1% WR
121 games · 8% pick
Electrocute Sudden Impact Sixth Sense Ultimate Hunter Bone Plating Revitalize

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.8%82% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 47.4%15% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 43.6%3% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 60.0%0% pick

Summoner spells

  • Flash Ignite Flash + Ignite 49.5%88% pick
  • Flash Teleport Flash + Teleport 54.8%11% pick
  • Exhaust Flash Exhaust + Flash 37.5%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Ritual Nails Q Soul Ignition W Ashen Pursuit E 53.5%159 games
Ritual Nails Q Ashen Pursuit E Soul Ignition W 58.3%151 games

Most common first three levels: Q → E → W (54%), Q → W → E (52%), E → Q → W (44%).

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.