Locke Support build & stats
- Win rate
- 42.4%
- Pick rate
- 0.1%
- Ban rate
- 30.0%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Then, depending on the game
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Locke
Generated from this patch's numbers
- Locke wins 42.4% of games as Support on patch 16.17 (59 games).
- Take Electrocute as keystone: picked in 95% of games with a 45% win rate.
- Banned in 30% of games — have a backup pick ready.
Items
Most common sets of three completed items
Core build
Not enough games yet.
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 42.9% | 12% (7) | |
| 40.0% | 8% (5) | |
| 40.0% | 8% (5) | |
| 31.6% | 32% (19) | |
| 31.3% | 27% (16) | |
| 22.2% | 15% (9) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
37.9%49% pick
Summoner spells
-
Flash + Ignite
36.7%51% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (60%).
-
PSilver StakeLocke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.
-
QRitual NailsLocke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.
-
WSoul IgnitionLocke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.
-
EAshen PursuitLocke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.
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RPurgatoryLocke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.