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the Ashen Exorcist

Locke Support build & stats

AssassinMage 59 games · patch 16.17
Win rate
42.4%
Pick rate
0.1%
Ban rate
30.0%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
60.0% 5 games

Best three items so far

Zhonya's Hourglass
Zhonya's Hourglass
3,250 gold
Hextech Rocketbelt
Hextech Rocketbelt
2,650 gold
Rabadon's Deathcap
Rabadon's Deathcap
3,500 gold
9,400 gold
40.0% WR each item separately

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
40.9% 22 games

Runes

Domination Domination + Precision Precision
66.7% WR
3 games · 5% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
36.7% 30 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Locke

Generated from this patch's numbers

  • Locke wins 42.4% of games as Support on patch 16.17 (59 games).
  • Take Electrocute as keystone: picked in 95% of games with a 45% win rate.
  • Banned in 30% of games — have a backup pick ready.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
60.0% WR
5 games · 8% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
40.9% WR
22 games · 37% pick
Boots of Swiftness
Boots of Swiftness
50.0% WR
4 games · 7% pick

Legendary items by win rate

ItemWin ratePick
42.9% 12% (7)
40.0% 8% (5)
40.0% 8% (5)
31.6% 32% (19)
31.3% 27% (16)
22.2% 15% (9)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
66.7% WR
3 games · 5% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Sorcery Sorcery
0.0% WR
3 games · 5% pick
Electrocute Sudden Impact Sixth Sense Treasure Hunter Manaflow Band Scorch
Domination Domination + Sorcery Sorcery
0.0% WR
2 games · 3% pick
Electrocute Sudden Impact Grisly Mementos Treasure Hunter Manaflow Band Scorch

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 37.9%49% pick

Summoner spells

  • Flash Ignite Flash + Ignite 36.7%51% pick

Abilities & skill order

Which ability to max first, from match timelines

Ritual Nails Q Ashen Pursuit E Soul Ignition W 100.0%2 games

Most common first three levels: Q → E → W (60%).

  • PSilver Stake

    Locke's attacks deal additional magic damage On-Hit, increased based on enemy missing Health.

  • QRitual Nails

    Locke readies a set of Soul Nails to throw, dealing damage to and marking enemies hit. Locke can consume the marks to deal bonus damage with his attacks.

  • WSoul Ignition

    Locke ignites his soul, gaining Attack Speed and Move Speed, and dealing damage to himself. At the end of the duration, Locke will heal back a portion of the damage he takes during the effect.

  • EAshen Pursuit

    Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through.

  • RPurgatory

    Locke throws a binding artifact that deals damage and potentially executes enemies hit. Locke gains additional power for sealing away enemy champions.