Skip to content
the Blade's Shadow

Talon Jungle build & stats

Assassin S 1,803 games · patch 16.17
Win rate
53.2%
Pick rate
10.1%
Ban rate
22.9%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
56.2% 194 games

Build in this order

Umbral Glaive 1
Umbral Glaive
2,800 g
Bastionbreaker 2
Bastionbreaker
3,000 g
Voltaic Cyclosword 3
Voltaic Cyclosword
3,000 g
8,800 g
65.9% WR 138 games

Boots

Mercury's Treads
Mercury's Treads
1,250 g
62.8% 137 games

Runes

Domination Domination + Inspiration Inspiration
65.8% WR
38 games · 2% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact Sudden Impact
Grisly Mementos Grisly Mementos
Ultimate Hunter Ultimate Hunter
Cash Back Cash Back
Triple Tonic Triple Tonic
Shards AF AF HP

Summoner spells

Smite Ignite 54.8% 84 games

Max order

Rake W Noxian Diplomacy Q Assassin's Path E 58.6% 389 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Talon

Generated from this patch's numbers

  • Talon wins 53.2% of games as Jungle on patch 16.17 (1,803 games).
  • Most common core: Umbral Glaive → Bastionbreaker → Voltaic Cyclosword — 66% win rate over 138 games.
  • Take Fleet Footwork as keystone: picked in 68% of games with a 54% win rate.
  • Best matchup: Locke (75% over 8 games). Hardest: Master Yi (30% over 30 games) — consider a ban or a different pick when you see it.
  • Banned in 23% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Umbral Glaive 1
Umbral Glaive
Bastionbreaker 2
Bastionbreaker
Voltaic Cyclosword 3
Voltaic Cyclosword
65.9% WR
138 games · 8% pick
Umbral Glaive 1
Umbral Glaive
Voltaic Cyclosword 2
Voltaic Cyclosword
Edge of Night 3
Edge of Night
54.5% WR
22 games · 1% pick
Umbral Glaive 1
Umbral Glaive
Voltaic Cyclosword 2
Voltaic Cyclosword
Bastionbreaker 3
Bastionbreaker
55.0% WR
20 games · 1% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
56.2% WR
194 games · 11% pick
Scorchclaw Pup
Scorchclaw Pup
55.1% WR
127 games · 7% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
53.4% WR
88 games · 5% pick

Boots

Boots of Swiftness
Boots of Swiftness
57.6% WR
682 games · 38% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
54.9% WR
319 games · 18% pick
Mercury's Treads
Mercury's Treads
62.8% WR
137 games · 8% pick

Legendary items by win rate

ItemWin ratePick
65.4% 7% (130)
62.0% 26% (460)
61.2% 22% (397)
61.0% 5% (82)
59.7% 17% (310)
56.7% 17% (305)
56.3% 7% (135)
56.2% 64% (1,159)
54.9% 63% (1,132)
53.2% 85% (1,541)
52.1% 22% (397)
43.4% 5% (99)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
55.9% WR
458 games · 25% pick
Fleet Footwork
Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Magical Footwear Magical Footwear
Cosmic Insight Cosmic Insight
Shards AF AF HP
Precision Precision + Inspiration Inspiration
51.2% WR
453 games · 25% pick
Fleet Footwork Triumph Legend: Alacrity Coup de Grace Cosmic Insight Magical Footwear
Inspiration Inspiration + Domination Domination
52.6% WR
175 games · 10% pick
First Strike Cash Back Triple Tonic Cosmic Insight Sudden Impact Treasure Hunter

Keystones

  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 53.6%68% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 52.3%16% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 51.3%9% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 52.8%6% pick

Summoner spells

  • Flash Smite Flash + Smite 53.1%95% pick
  • Smite Ignite Smite + Ignite 54.8%5% pick
  • Ghost Smite Ghost + Smite 60.0%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Rake W Noxian Diplomacy Q Assassin's Path E 58.6%389 games

Most common first three levels: W → Q → E (55%), W → Q → W (51%), Q → W → W (67%).

  • PBlade's End

    Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.

  • QNoxian Diplomacy

    Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown...

  • WRake

    Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.

  • EAssassin's Path

    Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.

  • RShadow Assault

    Talon disperses a ring of blades and becomes Invisible while gaining additional Move Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physi...