Hecarim Jungle build & stats
- Win rate
- 50.3%
- Pick rate
- 8.3%
- Ban rate
- 18.8%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Hecarim
Generated from this patch's numbers
- Hecarim wins 50.3% of games as Jungle on patch 16.17 (1,488 games).
- Most common core: Spear of Shojin → Black Cleaver → Death's Dance — 57% win rate over 40 games.
- Take Stormraider's Surge as keystone: picked in 89% of games with a 51% win rate.
- Best matchup: Elise (75% over 16 games). Hardest: Fiddlesticks (26% over 19 games) — consider a ban or a different pick when you see it.
- Hecarim is an early-game champion: 55% win rate in games under 25 minutes but 44% after 35. Snowball your lead into towers and objectives.
- Banned in 19% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 60.8% | 5% (74) | |
| 60.5% | 3% (38) | |
| 60.0% | 36% (533) | |
| 58.1% | 8% (124) | |
| 54.3% | 18% (265) | |
| 52.6% | 68% (1,007) | |
| 52.6% | 5% (78) | |
| 51.9% | 64% (958) | |
| 50.3% | 50% (747) | |
| 50.0% | 5% (80) | |
| 49.5% | 7% (105) | |
| 39.8% | 7% (98) |
Runes
Most played full pages and keystone win rates
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
Keystones
-
Stormraider's Surge
Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.
51.1%89% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
44.7%11% pick
Summoner spells
-
Ghost + Smite
50.4%100% pick
-
Smite + Ignite
33.3%0% pick
-
Flash + Smite
33.3%0% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → Q (55%), Q → W → E (41%), Q → E → W (67%).
-
PWarpathHecarim gains Attack Damage equal to a percentage of his bonus Move Speed.
-
QRampageHecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.
-
WSpirit of DreadHecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.
-
EDevastating ChargeHecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the...
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ROnslaught of ShadowsHecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.