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the Blind Monk

Lee Sin Jungle build & stats

FighterAssassin S 2,655 games · patch 16.17
Win rate
49.5%
Pick rate
14.8%
Ban rate
22.0%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Mosstomper Seedling
Mosstomper Seedling
450 g
Health Potion
Health Potion
50 g
73.3% 15 games

Build in this order

Eclipse 1
Eclipse
2,900 g
Black Cleaver 2
Black Cleaver
3,000 g
Maw of Malmortius 3
Maw of Malmortius
3,100 g
9,000 g
76.9% WR 13 games

Boots

Gluttonous Greaves
Gluttonous Greaves
1,000 g
68.4% 19 games

Runes

Precision Precision + Inspiration Inspiration
54.3% WR
276 games · 10% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Cut Down Cut Down
Magical Footwear Magical Footwear
Cosmic Insight Cosmic Insight
Shards AS AF HP

Summoner spells

Flash Smite 49.5% 2,654 games

Max order

Sonic Wave / Resonating Strike Q Tempest / Cripple E Safeguard / Iron Will W 61.0% 41 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Lee Sin

Generated from this patch's numbers

  • Lee Sin wins 49.5% of games as Jungle on patch 16.17 (2,655 games).
  • Most common core: Eclipse → Black Cleaver → Death's Dance — 63% win rate over 79 games.
  • Take Conqueror as keystone: picked in 98% of games with a 49% win rate.
  • Best matchup: Fizz (78% over 9 games). Hardest: Quinn (25% over 8 games) — consider a ban or a different pick when you see it.
  • Lee Sin is an early-game champion: 52% win rate in games under 25 minutes but 42% after 35. Snowball your lead into towers and objectives.
  • Banned in 22% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Eclipse 1
Eclipse
Black Cleaver 2
Black Cleaver
Death's Dance 3
Death's Dance
63.3% WR
79 games · 3% pick
Eclipse 1
Eclipse
Sundered Sky 2
Sundered Sky
Death's Dance 3
Death's Dance
53.8% WR
65 games · 2% pick
Eclipse 1
Eclipse
Sundered Sky 2
Sundered Sky
Black Cleaver 3
Black Cleaver
29.6% WR
27 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
49.8% WR
261 games · 10% pick
Scorchclaw Pup
Scorchclaw Pup
44.1% WR
177 games · 7% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
46.0% WR
126 games · 5% pick

Boots

Mercury's Treads
Mercury's Treads
51.5% WR
1,004 games · 38% pick
Plated Steelcaps
Plated Steelcaps
50.3% WR
942 games · 35% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
63.4% WR
71 games · 3% pick

Legendary items by win rate

ItemWin ratePick
66.0% 2% (47)
62.4% 13% (340)
59.8% 3% (82)
56.0% 41% (1,083)
55.6% 2% (45)
54.8% 7% (186)
53.8% 10% (264)
52.7% 40% (1,073)
51.7% 9% (234)
49.4% 85% (2,252)
48.4% 5% (124)
47.9% 41% (1,098)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
46.0% WR
611 games · 23% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Cosmic Insight Cosmic Insight
Magical Footwear Magical Footwear
Shards AS AF HP
Precision Precision + Inspiration Inspiration
54.3% WR
276 games · 10% pick
Conqueror Triumph Legend: Alacrity Cut Down Magical Footwear Cosmic Insight
Precision Precision + Inspiration Inspiration
48.4% WR
273 games · 10% pick
Conqueror Triumph Legend: Alacrity Coup de Grace Magical Footwear Cosmic Insight

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 49.2%98% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 48.5%1% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 66.7%1% pick

Summoner spells

  • Flash Smite Flash + Smite 49.5%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Sonic Wave / Resonating Strike Q Safeguard / Iron Will W Tempest / Cripple E 51.9%432 games
Sonic Wave / Resonating Strike Q Tempest / Cripple E Safeguard / Iron Will W 61.0%41 games

Most common first three levels: E → Q → W (49%), Q → E → W (50%), Q → W → E (28%).

  • PFlurry

    After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

  • QSonic Wave / Resonating Strike

    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Reson...

  • WSafeguard / Iron Will

    Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows h...

  • ETempest / Cripple

    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tem...

  • RDragon's Rage

    Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short durati...