Lee Sin Jungle build & stats
- Win rate
- 49.5%
- Pick rate
- 14.8%
- Ban rate
- 22.0%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Lee Sin
Generated from this patch's numbers
- Lee Sin wins 49.5% of games as Jungle on patch 16.17 (2,655 games).
- Most common core: Eclipse → Black Cleaver → Death's Dance — 63% win rate over 79 games.
- Take Conqueror as keystone: picked in 98% of games with a 49% win rate.
- Best matchup: Fizz (78% over 9 games). Hardest: Quinn (25% over 8 games) — consider a ban or a different pick when you see it.
- Lee Sin is an early-game champion: 52% win rate in games under 25 minutes but 42% after 35. Snowball your lead into towers and objectives.
- Banned in 22% of games — have a backup pick ready.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.0% | 2% (47) | |
| 62.4% | 13% (340) | |
| 59.8% | 3% (82) | |
| 56.0% | 41% (1,083) | |
| 55.6% | 2% (45) | |
| 54.8% | 7% (186) | |
| 53.8% | 10% (264) | |
| 52.7% | 40% (1,073) | |
| 51.7% | 9% (234) | |
| 49.4% | 85% (2,252) | |
| 48.4% | 5% (124) | |
| 47.9% | 41% (1,098) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
49.2%98% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
48.5%1% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
66.7%1% pick
Summoner spells
-
Flash + Smite
49.5%100% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (49%), Q → E → W (50%), Q → W → E (28%).
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PFlurryAfter Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
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QSonic Wave / Resonating StrikeSonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Reson...
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WSafeguard / Iron WillSafeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows h...
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ETempest / CrippleTempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tem...
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RDragon's RageLee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short durati...