Fiddlesticks Jungle build & stats
- Win rate
- 57.1%
- Pick rate
- 2.0%
- Ban rate
- 1.4%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Then, depending on the game
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Fiddlesticks
Generated from this patch's numbers
- Take Electrocute as keystone: picked in 86% of games with a 67% win rate.
Items
Most common sets of three completed items
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 43% (3) | |
| 66.7% | 43% (3) | |
| 50.0% | 57% (4) | |
| 50.0% | 57% (4) | |
| 40.0% | 71% (5) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
66.7%86% pick
Summoner spells
-
Flash + Smite
57.1%100% pick
Abilities & skill order
-
PA Harmless ScarecrowFiddlesticks' trinket is replaced by scarecrow effigies.
-
QTerrifyFiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
-
WBountiful HarvestFiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
-
EReapFiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
-
RCrowstormA murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.