Skip to content
the Half-Dragon

Shyvana Jungle build & stats

FighterTank C 676 games · patch 16.17
Win rate
45.6%
Pick rate
3.8%
Ban rate
1.8%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Mosstomper Seedling
Mosstomper Seedling
450 g
Health Potion
Health Potion
50 g
56.0% 25 games

Build in this order

Trinity Force 1
Trinity Force
3,333 g
Spear of Shojin 2
Spear of Shojin
3,100 g
Death's Dance 3
Death's Dance
3,300 g
9,733 g
52.8% WR 36 games

Boots

Gluttonous Greaves
Gluttonous Greaves
1,000 g
48.6% 72 games

Runes

Precision Precision + Domination Domination
70.6% WR
17 games · 3% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Triumph Triumph
Legend: Haste Legend: Haste
Last Stand Last Stand
Cheap Shot Cheap Shot
Ultimate Hunter Ultimate Hunter
Shards AS AF HP

Summoner spells

Flash Smite 45.6% 673 games

Max order

Emberstrike Q Inferno Aegis W Molten Burst E 49.6% 115 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Shyvana

Generated from this patch's numbers

  • Shyvana wins 45.6% of games as Jungle on patch 16.17 (676 games).
  • Most common core: Trinity Force → Spear of Shojin → Death's Dance — 53% win rate over 36 games.
  • Take Press the Attack as keystone: picked in 89% of games with a 46% win rate.
  • Best matchup: Wukong (71% over 14 games). Hardest: Master Yi (18% over 11 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Trinity Force 1
Trinity Force
Spear of Shojin 2
Spear of Shojin
Death's Dance 3
Death's Dance
52.8% WR
36 games · 5% pick
Kraken Slayer 1
Kraken Slayer
Dusk and Dawn 2
Dusk and Dawn
Death's Dance 3
Death's Dance
48.0% WR
25 games · 4% pick
Experimental Hexplate 1
Experimental Hexplate
Spear of Shojin 2
Spear of Shojin
Death's Dance 3
Death's Dance
80.0% WR
5 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
39.2% WR
51 games · 8% pick
Mosstomper Seedling
Mosstomper Seedling
44.8% WR
29 games · 4% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
44.8% WR
29 games · 4% pick

Boots

Plated Steelcaps
Plated Steelcaps
47.7% WR
266 games · 39% pick
Mercury's Treads
Mercury's Treads
46.4% WR
235 games · 35% pick
Gluttonous Greaves
Gluttonous Greaves
48.6% WR
72 games · 11% pick

Legendary items by win rate

ItemWin ratePick
57.9% 3% (19)
56.0% 7% (50)
54.1% 9% (61)
51.6% 13% (91)
51.0% 50% (341)
47.5% 57% (385)
46.9% 55% (371)
45.5% 5% (33)
45.5% 2% (11)
44.9% 34% (227)
44.9% 30% (205)
27.3% 2% (11)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
47.3% WR
112 games · 17% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Triumph Triumph
Legend: Haste Legend: Haste
Last Stand Last Stand
Cosmic Insight Cosmic Insight
Magical Footwear Magical Footwear
Shards AS AF HP
Precision Precision + Inspiration Inspiration
51.2% WR
43 games · 6% pick
Press the Attack Triumph Legend: Haste Cut Down Magical Footwear Jack Of All Trades
Precision Precision + Inspiration Inspiration
45.2% WR
42 games · 6% pick
Press the Attack Triumph Legend: Haste Last Stand Magical Footwear Cosmic Insight

Keystones

  • Press the Attack Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 46.0%89% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 42.1%8% pick
  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 60.0%1% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 0.0%0% pick

Summoner spells

  • Flash Smite Flash + Smite 45.6%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Emberstrike Q Inferno Aegis W Molten Burst E 49.6%115 games
Emberstrike Q Molten Burst E Inferno Aegis W 36.4%11 games

Most common first three levels: Q → E → W (42%), Q → W → E (57%).

  • PScalemail

    Takedowns on enemy champions, large minions, and large monsters grant Shyvana Scalemail stacks, improving her defenses.

  • QEmberstrike

    Shyvana's next attack strikes both the target and the surrounding area. This Ability can be recast. While in Dragon Form, it gains an additional recast, dealing massive damage to a single target.

  • WInferno Aegis

    Shyvana gains a shield, movement speed, and after a short delay, the area around her detonates. While in Dragon Form, the explosion will heal her if it strikes an enemy champion.

  • EMolten Burst

    Shyvana launches a fireball that explodes upon striking a large target and slows them. In Dragon Form, it passes through and explodes upon striking large enemies, leaving behind a trail of fire.

  • RDragon's Descent

    Shyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered.