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the Ancient Fear

Fiddlesticks Jungle build & stats

MageSupport B 2,766 games · patch 16.17
Win rate
51.2%
Pick rate
2.3%
Ban rate
1.3%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 gold
56.4% 55 games

Build in this order

Hextech Rocketbelt 1
Hextech Rocketbelt
2,650 gold
Zhonya's Hourglass 2
Zhonya's Hourglass
3,250 gold
Banshee's Veil 3
Banshee's Veil
3,000 gold
8,900 gold
81.8% WR 11 games

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 gold
52.1% 48 games

Runes

Sorcery Sorcery + Domination Domination
75.9% WR
29 games · 1% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
52.3% 530 games

Max order

Bountiful Harvest W Terrify Q Reap E
57.1% 63 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Fiddlesticks

Generated from this patch's numbers

  • Fiddlesticks wins 51.2% of games as Jungle on patch 16.17 (2,766 games).
  • Most common core: Hextech Rocketbelt → Shadowflame → Zhonya's Hourglass — 88% win rate over 8 games.
  • Take Electrocute as keystone: picked in 39% of games with a 50% win rate.
  • Best matchup: Xin Zhao (70% over 10 games). Hardest: Skarner (17% over 12 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Hextech Rocketbelt 1
Hextech Rocketbelt
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
80.0% WR
5 games · 0% pick
Malignance 1
Malignance
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
66.7% WR
3 games · 0% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
56.4% WR
55 games · 2% pick
Scorchclaw Pup
Scorchclaw Pup
43.8% WR
16 games · 1% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
33.3% WR
9 games · 0% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
51.7% WR
604 games · 22% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
52.1% WR
48 games · 2% pick

Legendary items by win rate

ItemWin ratePick
75.0% 0% (12)
71.7% 2% (53)
59.7% 3% (72)
56.8% 13% (366)
54.5% 0% (11)
53.3% 1% (30)
52.7% 12% (334)
52.1% 9% (257)
51.5% 1% (33)
51.1% 5% (139)
47.4% 12% (325)
43.5% 4% (124)

Runes

Most played full pages and keystone win rates

Domination Domination + Sorcery Sorcery
50.8% WR
63 games · 2% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Domination Domination + Sorcery Sorcery
51.8% WR
56 games · 2% pick
Electrocute Cheap Shot Grisly Mementos Ultimate Hunter Axiom Arcanist Absolute Focus
Domination Domination + Sorcery Sorcery
56.0% WR
50 games · 2% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Axiom Arcanist Absolute Focus

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 51.5%13% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 44.4%3% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 54.7%2% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 69.4%1% pick

Summoner spells

  • Flash Smite Flash + Smite 52.3%19% pick

Abilities & skill order

Which ability to max first, from match timelines

Bountiful Harvest W Terrify Q Reap E 57.1%63 games
Terrify Q Bountiful Harvest W Reap E 20.0%5 games

Most common first three levels: W → E → W (50%), W → Q → W (45%), W → E → Q (62%).

  • PA Harmless Scarecrow

    Fiddlesticks' trinket is replaced by scarecrow effigies.

  • QTerrify

    Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

  • WBountiful Harvest

    Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

  • EReap

    Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

  • RCrowstorm

    A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.