Zac Jungle build & stats
- Win rate
- 50.0%
- Pick rate
- 2.3%
- Ban rate
- 0.8%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Zac
Generated from this patch's numbers
- Zac wins 50.0% of games as Jungle on patch 16.17 (416 games).
- Most common core: Hextech Rocketbelt → Sunfire Aegis → Spirit Visage — 62% win rate over 24 games.
- Take Conqueror as keystone: picked in 69% of games with a 50% win rate.
- Best matchup: Cho'Gath (83% over 12 games). Hardest: Rek'Sai (20% over 10 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 68.8% | 4% (16) | |
| 60.0% | 12% (50) | |
| 55.1% | 55% (227) | |
| 53.8% | 13% (52) | |
| 53.6% | 7% (28) | |
| 53.3% | 62% (259) | |
| 52.8% | 77% (320) | |
| 51.3% | 9% (39) | |
| 47.7% | 11% (44) | |
| 43.5% | 6% (23) | |
| 42.9% | 3% (14) | |
| 35.7% | 3% (14) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.2%69% pick
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
48.8%30% pick
-
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
66.7%1% pick
Summoner spells
-
Flash + Smite
50.0%100% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (55%), W → E → Q (35%).
-
PCell DivisionEach time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, h...
-
QStretching StrikesZac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.
-
WUnstable MatterZac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.
-
EElastic SlingshotZac attaches his arms to the ground and stretches back, launching himself forward.
-
RLet's Bounce!Zac bounces four times, knocking up enemies hit and slowing them.