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the Secret Weapon

Zac Jungle build & stats

TankFighter C 416 games · patch 16.17
Win rate
50.0%
Pick rate
2.3%
Ban rate
0.8%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 g
Health Potion
Health Potion
50 g
58.3% 12 games

Build in this order

Hextech Rocketbelt 1
Hextech Rocketbelt
2,650 g
Sunfire Aegis 2
Sunfire Aegis
2,800 g
Spirit Visage 3
Spirit Visage
2,700 g
8,150 g
62.5% WR 24 games

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 g
52.7% 224 games

Runes

Precision Precision + Inspiration Inspiration
72.7% WR
22 games · 5% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Haste Legend: Haste
Last Stand Last Stand
Cash Back Cash Back
Cosmic Insight Cosmic Insight
Shards AH AF HP

Summoner spells

Flash Smite 50.0% 416 games

Max order

Elastic Slingshot E Unstable Matter W Stretching Strikes Q 54.7% 75 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Zac

Generated from this patch's numbers

  • Zac wins 50.0% of games as Jungle on patch 16.17 (416 games).
  • Most common core: Hextech Rocketbelt → Sunfire Aegis → Spirit Visage — 62% win rate over 24 games.
  • Take Conqueror as keystone: picked in 69% of games with a 50% win rate.
  • Best matchup: Cho'Gath (83% over 12 games). Hardest: Rek'Sai (20% over 10 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Hextech Rocketbelt 1
Hextech Rocketbelt
Sunfire Aegis 2
Sunfire Aegis
Spirit Visage 3
Spirit Visage
62.5% WR
24 games · 6% pick
Sunfire Aegis 1
Sunfire Aegis
Spirit Visage 2
Spirit Visage
Unending Despair 3
Unending Despair
50.0% WR
4 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
51.6% WR
62 games · 15% pick
Mosstomper Seedling
Mosstomper Seedling
52.9% WR
17 games · 4% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
58.3% WR
12 games · 3% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
52.7% WR
224 games · 54% pick
Mercury's Treads
Mercury's Treads
48.4% WR
93 games · 22% pick
Plated Steelcaps
Plated Steelcaps
46.7% WR
60 games · 14% pick

Legendary items by win rate

ItemWin ratePick
68.8% 4% (16)
60.0% 12% (50)
55.1% 55% (227)
53.8% 13% (52)
53.6% 7% (28)
53.3% 62% (259)
52.8% 77% (320)
51.3% 9% (39)
47.7% 11% (44)
43.5% 6% (23)
42.9% 3% (14)
35.7% 3% (14)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
51.9% WR
81 games · 19% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Haste Legend: Haste
Last Stand Last Stand
Magical Footwear Magical Footwear
Cosmic Insight Cosmic Insight
Shards AH AF HP
Resolve Resolve + Precision Precision
47.6% WR
63 games · 15% pick
Aftershock Font of Life Conditioning Revitalize Legend: Haste Triumph
Precision Precision + Inspiration Inspiration
55.9% WR
59 games · 14% pick
Conqueror Triumph Legend: Haste Last Stand Cosmic Insight Magical Footwear

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.2%69% pick
  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 48.8%30% pick
  • Glacial Augment Glacial Augment Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies. 66.7%1% pick

Summoner spells

  • Flash Smite Flash + Smite 50.0%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Elastic Slingshot E Unstable Matter W Stretching Strikes Q 54.7%75 games
Elastic Slingshot E Stretching Strikes Q Unstable Matter W 100.0%2 games

Most common first three levels: W → Q → E (55%), W → E → Q (35%).

  • PCell Division

    Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, h...

  • QStretching Strikes

    Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.

  • WUnstable Matter

    Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.

  • EElastic Slingshot

    Zac attaches his arms to the ground and stretches back, launching himself forward.

  • RLet's Bounce!

    Zac bounces four times, knocking up enemies hit and slowing them.