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Fury of the North

Sejuani Jungle build & stats

Tank A 519 games · patch 16.18
Win rate
53.0%
Pick rate
1.9%
Ban rate
0.3%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Protoplasm Harness
Protoplasm Harness
2,600 gold
Jak'Sho, The Protean
Jak'Sho, The Protean
3,200 gold
Zeke's Convergence
Zeke's Convergence
2,200 gold
8,000 gold
85.7% WR each item separately

Boots

Mercury's Treads
Mercury's Treads
1,250 gold
76.2% 21 games

Runes

Resolve Resolve + Domination Domination
90.0% WR
10 games · 2% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
64.8% 54 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Sejuani

Generated from this patch's numbers

  • Sejuani wins 53.0% of games as Jungle on patch 16.18 (519 games).
  • Most common core: Unending Despair → Thornmail → Heartsteel — 53% win rate over 64 games.
  • Take Aftershock as keystone: picked in 90% of games with a 54% win rate.
  • Best matchup: Qiyana (88% over 8 games). Hardest: Graves (37% over 19 games) — consider a ban or a different pick when you see it.

Items

Most common sets of three completed items

Core build

Unending Despair
Unending Despair
Heartsteel
Heartsteel
Jak'Sho, The Protean
Jak'Sho, The Protean
75.0% WR
4 games · 1% pick
Unending Despair
Unending Despair
Kaenic Rookern
Kaenic Rookern
Heartsteel
Heartsteel
66.7% WR
3 games · 1% pick

Boots

Plated Steelcaps
Plated Steelcaps
52.2% WR
23 games · 4% pick
Mercury's Treads
Mercury's Treads
76.2% WR
21 games · 4% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
83.3% WR
6 games · 1% pick

Legendary items by win rate

ItemWin ratePick
90.0% 2% (10)
85.7% 1% (7)
75.0% 2% (12)
73.3% 3% (15)
68.2% 4% (22)
66.7% 1% (3)
60.5% 7% (38)
60.0% 1% (5)
55.6% 2% (9)
50.0% 1% (6)
33.3% 1% (6)
33.3% 1% (3)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Precision Precision
72.7% WR
11 games · 2% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Resolve Resolve
Grasp of the Undying Aftershock Guardian
Shield Bash Demolish Font of Life
Conditioning Second Wind Bone Plating
Unflinching Overgrowth Revitalize
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Resolve Resolve + Domination Domination
90.0% WR
10 games · 2% pick
Aftershock Font of Life Conditioning Overgrowth Cheap Shot Ultimate Hunter
Resolve Resolve + Precision Precision
28.6% WR
7 games · 1% pick
Aftershock Font of Life Conditioning Overgrowth Triumph Legend: Alacrity

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 63.5%10% pick

Summoner spells

  • Flash Smite Flash + Smite 64.8%10% pick

Abilities & skill order

  • PFury of the North

    After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to sha...

  • QArctic Assault

    Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.

  • WWinter's Wrath

    Sejuani swings her mace twice, dealing damage, slowing enemies and applying Frost stacks.

  • EPermafrost

    Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.

  • RGlacial Prison

    Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.