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the Ancient Fear

Fiddlesticks Jungle build & stats

MageSupport B 419 games · patch 16.17
Win rate
51.1%
Pick rate
2.3%
Ban rate
2.5%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
61.5% 65 games

Build in this order

Hextech Rocketbelt 1
Hextech Rocketbelt
2,650 g
Zhonya's Hourglass 2
Zhonya's Hourglass
3,250 g
Banshee's Veil 3
Banshee's Veil
3,000 g
8,900 g
64.3% WR 14 games

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 g
56.5% 23 games

Runes

Sorcery Sorcery + Domination Domination
61.2% WR
49 games · 12% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Axiom Arcanist Axiom Arcanist
Celerity Celerity
Waterwalking Waterwalking
Cheap Shot Cheap Shot
Ultimate Hunter Ultimate Hunter
Shards AF MS HP

Summoner spells

Flash Smite 51.1% 419 games

Max order

Bountiful Harvest W Terrify Q Reap E 52.9% 104 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Fiddlesticks

Generated from this patch's numbers

  • Fiddlesticks wins 51.1% of games as Jungle on patch 16.17 (419 games).
  • Most common core: Hextech Rocketbelt → Shadowflame → Zhonya's Hourglass — 80% win rate over 5 games.
  • Take Electrocute as keystone: picked in 63% of games with a 51% win rate.
  • Best matchup: Jayce (80% over 10 games). Hardest: Zyra (25% over 12 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Hextech Rocketbelt 1
Hextech Rocketbelt
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
80.0% WR
5 games · 1% pick
Shadowflame 1
Shadowflame
Liandry's Torment 2
Liandry's Torment
Zhonya's Hourglass 3
Zhonya's Hourglass
75.0% WR
4 games · 1% pick
Malignance 1
Malignance
Hextech Rocketbelt 2
Hextech Rocketbelt
Zhonya's Hourglass 3
Zhonya's Hourglass
100.0% WR
4 games · 1% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
61.5% WR
65 games · 16% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
46.4% WR
28 games · 7% pick
Scorchclaw Pup
Scorchclaw Pup
38.5% WR
26 games · 6% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
50.8% WR
384 games · 92% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
56.5% WR
23 games · 5% pick

Legendary items by win rate

ItemWin ratePick
76.5% 4% (17)
62.5% 2% (8)
58.8% 12% (51)
56.3% 57% (240)
53.8% 3% (13)
53.3% 18% (75)
53.3% 51% (214)
49.3% 34% (144)
48.8% 41% (172)
47.8% 5% (23)
44.4% 2% (9)
39.1% 16% (69)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Domination Domination
61.2% WR
49 games · 12% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Axiom Arcanist Axiom Arcanist
Celerity Celerity
Waterwalking Waterwalking
Cheap Shot Cheap Shot
Ultimate Hunter Ultimate Hunter
Shards AF MS HP
Domination Domination + Sorcery Sorcery
50.0% WR
48 games · 11% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Axiom Arcanist Transcendence
Domination Domination + Sorcery Sorcery
54.8% WR
42 games · 10% pick
Electrocute Sudden Impact Grisly Mementos Ultimate Hunter Axiom Arcanist Absolute Focus

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.8%63% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 58.9%13% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 54.5%13% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 39.0%10% pick

Summoner spells

  • Flash Smite Flash + Smite 51.1%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Bountiful Harvest W Terrify Q Reap E 52.9%104 games
Terrify Q Bountiful Harvest W Reap E 50.0%2 games

Most common first three levels: W → E → W (52%), W → Q → W (51%), W → E → Q (50%).

  • PA Harmless Scarecrow

    Fiddlesticks' trinket is replaced by scarecrow effigies.

  • QTerrify

    Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

  • WBountiful Harvest

    Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

  • EReap

    Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

  • RCrowstorm

    A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.