Skip to content
the Eternal Nightmare

Nocturne Jungle build & stats

FighterAssassin C 559 games · patch 16.17
Win rate
47.1%
Pick rate
2.9%
Ban rate
3.8%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 g
50.8% 59 games

Build in this order

Experimental Hexplate 1
Experimental Hexplate
3,000 g
Stridebreaker 2
Stridebreaker
3,300 g
Guardian Angel 3
Guardian Angel
3,200 g
9,500 g
75.0% WR 8 games

Boots

Mercury's Treads
Mercury's Treads
1,250 g
54.5% 123 games

Runes

Precision Precision + Domination Domination
72.2% WR
18 games · 3% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Cut Down Cut Down
Sudden Impact Sudden Impact
Ultimate Hunter Ultimate Hunter
Shards AS AF HP

Summoner spells

Flash Smite 47.0% 553 games

Max order

Duskbringer Q Shroud of Darkness W Unspeakable Horror E 68.4% 19 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Nocturne

Generated from this patch's numbers

  • Nocturne wins 47.0% of games as Jungle on patch 16.17 (559 games).
  • Most common core: Experimental Hexplate → Stridebreaker → Guardian Angel — 75% win rate over 8 games.
  • Take Conqueror as keystone: picked in 42% of games with a 45% win rate.
  • Best matchup: Diana (70% over 10 games). Hardest: Viego (31% over 16 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Experimental Hexplate 1
Experimental Hexplate
Stridebreaker 2
Stridebreaker
Guardian Angel 3
Guardian Angel
75.0% WR
8 games · 1% pick
Experimental Hexplate 1
Experimental Hexplate
Stridebreaker 2
Stridebreaker
Death's Dance 3
Death's Dance
75.0% WR
8 games · 1% pick
Profane Hydra 1
Profane Hydra
Axiom Arc 2
Axiom Arc
Serpent's Fang 3
Serpent's Fang
50.0% WR
8 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
50.8% WR
59 games · 11% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
45.5% WR
55 games · 10% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
50.0% WR
6 games · 1% pick

Boots

Plated Steelcaps
Plated Steelcaps
46.9% WR
177 games · 32% pick
Mercury's Treads
Mercury's Treads
54.5% WR
123 games · 22% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
48.5% WR
101 games · 18% pick

Legendary items by win rate

ItemWin ratePick
69.2% 14% (78)
66.7% 3% (15)
65.4% 5% (26)
54.4% 16% (90)
53.9% 14% (76)
52.6% 34% (190)
50.4% 41% (230)
49.2% 12% (65)
46.9% 60% (337)
46.2% 44% (247)
45.5% 8% (44)
44.2% 19% (104)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
50.4% WR
133 games · 24% pick
Hail of Blades
Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Sudden Impact Sudden Impact
Grisly Mementos Grisly Mementos
Ultimate Hunter Ultimate Hunter
Legend: Alacrity Legend: Alacrity
Triumph Triumph
Shards AS AF HP
Precision Precision + Domination Domination
42.0% WR
100 games · 18% pick
Conqueror Triumph Legend: Alacrity Last Stand Grisly Mementos Ultimate Hunter
Precision Precision + Domination Domination
37.9% WR
29 games · 5% pick
Lethal Tempo Triumph Legend: Alacrity Last Stand Grisly Mementos Ultimate Hunter

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 45.1%42% pick
  • Hail of Blades Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. 51.6%38% pick
  • Lethal Tempo Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 41.6%16% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 55.6%2% pick

Summoner spells

  • Flash Smite Flash + Smite 47.0%99% pick
  • Smite Ignite Smite + Ignite 25.0%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Duskbringer Q Unspeakable Horror E Shroud of Darkness W 50.5%95 games
Duskbringer Q Shroud of Darkness W Unspeakable Horror E 68.4%19 games

Most common first three levels: Q → W → Q (43%), Q → W → E (59%), Q → E → W (33%).

  • PUmbra Blades

    Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.

  • QDuskbringer

    Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.

  • WShroud of Darkness

    Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive...

  • EUnspeakable Horror

    Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.

  • RParanoia

    Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.