Nocturne Jungle build & stats
- Win rate
- 47.1%
- Pick rate
- 2.9%
- Ban rate
- 3.8%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Nocturne
Generated from this patch's numbers
- Nocturne wins 47.0% of games as Jungle on patch 16.17 (559 games).
- Most common core: Experimental Hexplate → Stridebreaker → Guardian Angel — 75% win rate over 8 games.
- Take Conqueror as keystone: picked in 42% of games with a 45% win rate.
- Best matchup: Diana (70% over 10 games). Hardest: Viego (31% over 16 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 69.2% | 14% (78) | |
| 66.7% | 3% (15) | |
| 65.4% | 5% (26) | |
| 54.4% | 16% (90) | |
| 53.9% | 14% (76) | |
| 52.6% | 34% (190) | |
| 50.4% | 41% (230) | |
| 49.2% | 12% (65) | |
| 46.9% | 60% (337) | |
| 46.2% | 44% (247) | |
| 45.5% | 8% (44) | |
| 44.2% | 19% (104) |
Runes
Most played full pages and keystone win rates
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
45.1%42% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
51.6%38% pick
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
41.6%16% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
55.6%2% pick
Summoner spells
-
Flash + Smite
47.0%99% pick
-
Smite + Ignite
25.0%1% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → Q (43%), Q → W → E (59%), Q → E → W (33%).
-
PUmbra BladesEvery few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself. Nocturne's basic attacks reduce this cooldown.
-
QDuskbringerNocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Move Speed and Attack Damage.
-
WShroud of DarknessNocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive...
-
EUnspeakable HorrorNocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.
-
RParanoiaNocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.