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S16 Grandmaster
71

화산신룡 #007

NA Ladder rank: Grandmaster 1,286 LP Updated 1 second ago
Live game

Too many deaths

Improve 7.2 deaths

You die 7.2 times per game (Grandmaster average: 5.2). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Losses snowball into more losses

Improve 44% after a loss

After a loss you win only 44% of the next game, versus 67% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Invest in vision

Improve 0.99 vision/min

Your vision score is 0.99 per minute; Grandmaster players average 1.25. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 47% KP

You take part in 47% of your team's kills; Grandmaster players average 61%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

On a hot streak

Strength 4 wins in a row

4 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Match history

10 W 9 L
Last 19 games
4 win streak
7.6 / 7.2 / 6.4
1.95 KDA
47% kill participation
  • Caitlyn
    100% (3 W 0 L)
    3.29 KDA
  • Ezreal
    67% (2 W 1 L)
    4.33 KDA
  • Yone
    50% (1 W 1 L)
    1.07 KDA