Jhin ADC build & stats
- Win rate
- 49.2%
- Pick rate
- 15.0%
- Ban rate
- 0.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Jhin
Generated from this patch's numbers
- Jhin wins 49.2% of games as ADC on patch 16.17 (2,682 games).
- Most common core: Hubris → Phantom Dancer → Infinity Edge — 63% win rate over 65 games.
- Take Fleet Footwork as keystone: picked in 75% of games with a 48% win rate.
- Best matchup: Smolder (81% over 16 games). Hardest: Vladimir (25% over 16 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 55.9% | 3% (68) | |
| 55.9% | 3% (68) | |
| 53.0% | 48% (1,296) | |
| 52.9% | 6% (170) | |
| 52.7% | 10% (281) | |
| 52.4% | 21% (576) | |
| 51.4% | 26% (692) | |
| 50.7% | 26% (694) | |
| 50.6% | 20% (544) | |
| 50.4% | 33% (892) | |
| 50.4% | 30% (818) | |
| 49.4% | 59% (1,578) |
Runes
Most played full pages and keystone win rates
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
Keystones
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
48.1%75% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
55.4%19% pick
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
42.7%5% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
43.8%1% pick
Summoner spells
-
Flash + Barrier
49.0%71% pick
-
Exhaust + Flash
46.9%12% pick
-
Cleanse + Flash
50.7%11% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → Q (48%), Q → W → E (46%), W → Q → E (47%).
-
PWhisperJhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bon...
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QDancing GrenadeJhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.
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WDeadly FlourishJhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or dama...
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ECaptive AudienceJhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will...
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RCurtain CallJhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper crippl...