Ezreal ADC build & stats
- Win rate
- 44.8%
- Pick rate
- 12.5%
- Ban rate
- 7.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Ezreal
Generated from this patch's numbers
- Ezreal wins 44.8% of games as ADC on patch 16.17 (2,375 games).
- Most common core: Trinity Force → Manamune → Endless Hunger — 60% win rate over 173 games.
- Take Lethal Tempo as keystone: picked in 94% of games with a 44% win rate.
- Best matchup: Veigar (83% over 12 games). Hardest: Brand (20% over 10 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 77.1% | 3% (70) | |
| 56.2% | 39% (917) | |
| 52.8% | 2% (36) | |
| 52.7% | 35% (842) | |
| 48.3% | 2% (58) | |
| 47.3% | 19% (463) | |
| 45.1% | 97% (2,297) | |
| 43.9% | 2% (41) | |
| 43.2% | 3% (81) | |
| 42.3% | 1% (26) | |
| 41.0% | 2% (39) | |
| 31.8% | 1% (22) |
Runes
Most played full pages and keystone win rates
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
Keystones
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
44.4%94% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
46.4%4% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
61.2%2% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
45.5%0% pick
Summoner spells
-
Flash + Barrier
43.9%58% pick
-
Exhaust + Flash
47.9%31% pick
-
Cleanse + Flash
40.6%7% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (49%), Q → E → Q (33%), Q → W → E (33%).
-
PRising Spell ForceEzreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.
-
QMystic ShotEzreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
-
WEssence FluxEzreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
-
EArcane ShiftEzreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
-
RTrueshot BarrageEzreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).