Dying at the wrong moments
Improve 12% of game deadYou spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
6 of your last 12 losses ended in a surrender. Comebacks are common at Gold: one Baron throw or a caught carry flips most games. Play them out.
You average 7.4 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
1.14 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.
Kled: 3 wins in 4 games (75%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.