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S16 Grandmaster
1281

sourpatchkid #FaZe

NA Ladder rank: Grandmaster 1,532 LP Updated 1 second ago
Live game

Too many deaths

Improve 6.5 deaths

You die 6.5 times per game (Grandmaster average: 5.2). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.55 vision/min

Your vision score is 0.55 per minute; Grandmaster players average 1.25. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 48% KP

You take part in 48% of your team's kills; Grandmaster players average 61%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

On a hot streak

Strength 3 wins in a row

3 wins in a row. Keep playing the same champions while it lasts — and stop for the day the moment you lose two.

Your best champion right now

Note 60% on Draven

Draven: 9 wins in 15 games (60%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Match history

9 W 11 L
Last 20 games
3 win streak
5.9 / 5.7 / 5.9
2.05 KDA
48% kill participation
  • Draven
    65% (36 W 19 L)
    2.32 KDA
  • Graves
    28% (5 W 13 L)
    2.18 KDA
  • Aphelios
    50% (7 W 7 L)
    2.22 KDA