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S16 Challenger
645

Peaked #993

NA Ladder rank: Challenger 1,751 LP Updated 1 second ago
Live game

Too many deaths

Improve 6.8 deaths

You die 6.8 times per game (Challenger average: 5.0). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Farm more consistently

Improve 6.4 CS/min

You average 6.4 CS per minute as Mid; Challenger players average about 8.3. Every 15 CS is roughly a kill worth of gold. Practise last-hitting under tower, shove the wave before recalling, and catch side waves between fights instead of standing in lane doing nothing.

Invest in vision

Improve 0.95 vision/min

Your vision score is 0.95 per minute; Challenger players average 1.30. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 46% KP

You take part in 46% of your team's kills; Challenger players average 62%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Strong duelist

Strength 2.2 solo kills

2.2 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

57% in games over 33 minutes, 31% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

8 W 12 L
Last 20 games
1 win streak
6.6 / 6.4 / 6.6
2.05 KDA
46% kill participation
  • Gragas
    67% (44 W 22 L)
    2.66 KDA
  • Pantheon
    57% (4 W 3 L)
    3.19 KDA
  • Locke
    40% (2 W 3 L)
    2.70 KDA