Aurora Mid build & stats
- Win rate
- 48.4%
- Pick rate
- 2.6%
- Ban rate
- 0.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Aurora
Generated from this patch's numbers
- Aurora wins 48.4% of games as Mid on patch 16.17 (471 games).
- Most common core: Stormsurge → Shadowflame → Rabadon's Deathcap — 48% win rate over 21 games.
- Take Electrocute as keystone: picked in 96% of games with a 48% win rate.
- Best matchup: Orianna (67% over 9 games). Hardest: Kassadin (27% over 11 games) — consider a ban or a different pick when you see it.
- Aurora scales: 67% win rate after 35 minutes versus 49% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 87.5% | 2% (8) | |
| 59.3% | 32% (150) | |
| 58.3% | 10% (48) | |
| 57.9% | 16% (76) | |
| 57.1% | 1% (7) | |
| 50.6% | 69% (324) | |
| 50.0% | 1% (6) | |
| 49.7% | 72% (340) | |
| 49.3% | 15% (69) | |
| 47.3% | 24% (112) | |
| 40.0% | 2% (10) | |
| 0.0% | 1% (7) |
Runes
Most played full pages and keystone win rates
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Keystones
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
48.3%96% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
58.3%3% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
50.0%1% pick
Summoner spells
-
Flash + Ignite
52.5%51% pick
-
Flash + Teleport
44.2%48% pick
-
Exhaust + Flash
33.3%1% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (47%), Q → E → Q (52%), Q → W → E (33%).
-
PSpirit AbjurationAurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
-
QTwofold HexAurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
-
WAcross the VeilAurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
-
EThe WeirdingAurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
-
RBetween WorldsAurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of th...