Taliyah Jungle build & stats
- Win rate
- 53.6%
- Pick rate
- 2.9%
- Ban rate
- 0.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Taliyah
Generated from this patch's numbers
- Taliyah wins 53.6% of games as Jungle on patch 16.17 (545 games).
- Most common core: Blackfire Torch → Shadowflame → Zhonya's Hourglass — 37% win rate over 19 games.
- Take Dark Harvest as keystone: picked in 80% of games with a 53% win rate.
- Best matchup: Cho'Gath (73% over 22 games). Hardest: Rek'Sai (27% over 11 games) — consider a ban or a different pick when you see it.
- Taliyah is an early-game champion: 58% win rate in games under 25 minutes but 33% after 35. Snowball your lead into towers and objectives.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 69.1% | 12% (68) | |
| 63.6% | 4% (22) | |
| 60.0% | 4% (20) | |
| 56.8% | 42% (227) | |
| 56.3% | 19% (103) | |
| 55.3% | 9% (47) | |
| 54.9% | 13% (71) | |
| 54.8% | 88% (480) | |
| 54.7% | 58% (316) | |
| 47.4% | 7% (38) | |
| 45.9% | 7% (37) | |
| 44.4% | 12% (63) |
Runes
Most played full pages and keystone win rates
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
Keystones
-
Dark Harvest
Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.
53.5%80% pick
-
First Strike
When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.
53.8%19% pick
Summoner spells
-
Flash + Smite
53.6%100% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (49%), Q → E → Q (29%).
-
PRock SurfingTaliyah gains Move Speed near walls.
-
QThreaded VolleyTaliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger bou...
-
WSeismic ShoveTaliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.
-
EUnraveled EarthTaliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them.
-
RWeaver's WallTaliyah creates a very long wall and then surfs it.