Long sessions hurt your results
Improve 33% late in sessionFrom the fourth game of a session onwards you win 33%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 33%, compared with 64% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You take part in 37% of your team's kills; Silver players average 52%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.
You played 11 different champions in your last 20 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 5.6 CS per minute as Jungle — well above the 4.6 typical for Silver. Your gold income is a real edge; convert it by finishing items before objectives spawn.
1.02 vision score per minute — above the 0.70 of your rank. Your team sees the map because of you.
Shyvana: 4 wins in 5 games (80%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.