Briar Jungle build & stats
- Win rate
- 50.4%
- Pick rate
- 1.6%
- Ban rate
- 1.2%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Briar
Generated from this patch's numbers
- Briar wins 50.4% of games as Jungle on patch 16.17 (278 games).
- Most common core: Titanic Hydra → Black Cleaver → Death's Dance — 62% win rate over 16 games.
- Take Press the Attack as keystone: picked in 75% of games with a 51% win rate.
- Best matchup: Sylas (78% over 9 games). Hardest: Graves (33% over 12 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 78.9% | 7% (19) | |
| 70.6% | 6% (17) | |
| 61.7% | 46% (128) | |
| 60.0% | 5% (15) | |
| 59.4% | 12% (32) | |
| 58.7% | 51% (143) | |
| 55.6% | 13% (36) | |
| 54.5% | 67% (187) | |
| 46.0% | 23% (63) | |
| 45.0% | 7% (20) | |
| 44.0% | 39% (109) | |
| 34.1% | 15% (41) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
51.2%75% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
47.5%21% pick
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
42.9%3% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
66.7%1% pick
Summoner spells
-
Flash + Smite
50.4%99% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → E → Q (52%), W → Q → E (43%).
-
PCrimson CurseBriar's attacks and abilities apply a stacking bleed that heals her for a portion of the damage it deals. Perpetually hungry, she gains increased healing based on her missing Health, but lacks innate Health Regeneration.
-
QHead RushBriar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor.
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WBlood Frenzy / Snack AttackBriar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, an...
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EChilling ScreamBriar refocuses her mind, removing Blood Frenzy and channeling energy into a powerful scream that damages and slows enemies. While charging, she takes reduced damage and heals for a portion of her max Health. A fully cha...
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RCertain DeathBriar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of comple...