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the Enlightened One

Karma Support build & stats

MageSupport C 1,388 games · patch 16.17
Win rate
47.3%
Pick rate
7.7%
Ban rate
2.5%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Health Potion
Health Potion
50 g
Health Potion
Health Potion
50 g
45.7% 328 games

Build in this order

Echoes of Helia 1
Echoes of Helia
2,200 g
Moonstone Renewer 2
Moonstone Renewer
2,200 g
Redemption 3
Redemption
2,300 g
6,700 g
45.5% WR 11 games

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 g
49.0% 1,250 games

Runes

Sorcery Sorcery + Inspiration Inspiration
61.1% WR
36 games · 3% pick
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a damaging comet at their location.

Nimbus Cloak Nimbus Cloak
Absolute Focus Absolute Focus
Scorch Scorch
Magical Footwear Magical Footwear
Cosmic Insight Cosmic Insight
Shards AF AF HP

Summoner spells

Exhaust Flash 59.0% 78 games

Max order

Inner Flame Q Inspire E Focused Resolve W 66.7% 39 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Karma

Generated from this patch's numbers

  • Karma wins 47.3% of games as Support on patch 16.17 (1,388 games).
  • Most common core: Echoes of Helia → Moonstone Renewer → Redemption — 45% win rate over 11 games.
  • Take Summon Aery as keystone: picked in 57% of games with a 48% win rate.
  • Best matchup: Zoe (82% over 11 games). Hardest: Sylas (25% over 8 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Echoes of Helia 1
Echoes of Helia
Moonstone Renewer 2
Moonstone Renewer
Redemption 3
Redemption
45.5% WR
11 games · 1% pick
Echoes of Helia 1
Echoes of Helia
Moonstone Renewer 2
Moonstone Renewer
Mikael's Blessing 3
Mikael's Blessing
85.7% WR
7 games · 1% pick
Echoes of Helia 1
Echoes of Helia
Mikael's Blessing 2
Mikael's Blessing
Moonstone Renewer 3
Moonstone Renewer
75.0% WR
4 games · 0% pick

Starting items

Health Potion
Health Potion
Health Potion
Health Potion
45.7% WR
328 games · 24% pick
Health Potion
Health Potion
100.0% WR
3 games · 0% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
49.0% WR
1,250 games · 90% pick
Boots of Swiftness
Boots of Swiftness
45.8% WR
24 games · 2% pick
Plated Steelcaps
Plated Steelcaps
14.3% WR
14 games · 1% pick

Legendary items by win rate

ItemWin ratePick
66.7% 1% (15)
62.5% 2% (24)
54.1% 22% (303)
54.1% 27% (368)
53.8% 5% (65)
53.6% 5% (69)
52.6% 4% (57)
50.7% 58% (809)
48.3% 15% (205)
48.0% 60% (837)
43.3% 5% (67)
42.4% 2% (33)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Resolve Resolve
47.8% WR
272 games · 20% pick
Summon Aery
Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Manaflow Band Manaflow Band
Transcendence Transcendence
Gathering Storm Gathering Storm
Font of Life Font of Life
Revitalize Revitalize
Shards AH AF HP
Sorcery Sorcery + Inspiration Inspiration
50.9% WR
55 games · 4% pick
Summon Aery Nimbus Cloak Transcendence Scorch Magical Footwear Cosmic Insight
Sorcery Sorcery + Inspiration Inspiration
44.0% WR
50 games · 4% pick
Arcane Comet Nimbus Cloak Transcendence Scorch Magical Footwear Cosmic Insight

Keystones

  • Summon Aery Summon Aery Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. 47.6%57% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 47.0%40% pick
  • Guardian Guardian Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield. 42.9%2% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 57.1%1% pick

Summoner spells

  • Flash Heal Flash + Heal 46.8%92% pick
  • Exhaust Flash Exhaust + Flash 59.0%6% pick
  • Flash Ignite Flash + Ignite 40.0%2% pick

Abilities & skill order

Which ability to max first, from match timelines

Inspire E Inner Flame Q Focused Resolve W 56.0%75 games
Inner Flame Q Inspire E Focused Resolve W 66.7%39 games
Inspire E Focused Resolve W Inner Flame Q 44.4%9 games

Most common first three levels: Q → E → W (47%), Q → W → E (44%), Q → E → Q (50%).

  • PGathering Fire

    Karma's damaging abilities will reduce the cooldown of Mantra.

  • QInner Flame

    Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a catacl...

  • WFocused Resolve

    Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing he...

  • EInspire

    Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire t...

  • RMantra

    Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.