Karma Support build & stats
- Win rate
- 47.3%
- Pick rate
- 7.7%
- Ban rate
- 2.5%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Damaging a champion with an ability hurls a damaging comet at their location.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Karma
Generated from this patch's numbers
- Karma wins 47.3% of games as Support on patch 16.17 (1,388 games).
- Most common core: Echoes of Helia → Moonstone Renewer → Redemption — 45% win rate over 11 games.
- Take Summon Aery as keystone: picked in 57% of games with a 48% win rate.
- Best matchup: Zoe (82% over 11 games). Hardest: Sylas (25% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 1% (15) | |
| 62.5% | 2% (24) | |
| 54.1% | 22% (303) | |
| 54.1% | 27% (368) | |
| 53.8% | 5% (65) | |
| 53.6% | 5% (69) | |
| 52.6% | 4% (57) | |
| 50.7% | 58% (809) | |
| 48.3% | 15% (205) | |
| 48.0% | 60% (837) | |
| 43.3% | 5% (67) | |
| 42.4% | 2% (33) |
Runes
Most played full pages and keystone win rates
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Keystones
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
47.6%57% pick
-
Arcane Comet
Damaging a champion with an ability hurls a damaging comet at their location.
47.0%40% pick
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
42.9%2% pick
-
Deathfire Touch
Damaging a champion with an ability burns them over time.
57.1%1% pick
Summoner spells
-
Flash + Heal
46.8%92% pick
-
Exhaust + Flash
59.0%6% pick
-
Flash + Ignite
40.0%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → E → W (47%), Q → W → E (44%), Q → E → Q (50%).
-
PGathering FireKarma's damaging abilities will reduce the cooldown of Mantra.
-
QInner FlameKarma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a catacl...
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WFocused ResolveKarma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.Mantra Bonus: Karma strengthens the link, healing he...
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EInspireKarma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally.Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire t...
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RMantraKarma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.