Rek'Sai Jungle build & stats
- Win rate
- 51.7%
- Pick rate
- 2.2%
- Ban rate
- 1.1%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rek'Sai
Generated from this patch's numbers
- Rek'Sai wins 51.7% of games as Jungle on patch 16.17 (2,025 games).
- Most common core: Titanic Hydra → Spear of Shojin → Death's Dance — 63% win rate over 19 games.
- Take Conqueror as keystone: picked in 47% of games with a 50% win rate.
- Best matchup: Zed (100% over 10 games). Hardest: Bel'Veth (35% over 31 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 68.6% | 2% (35) | |
| 67.9% | 4% (81) | |
| 64.5% | 2% (31) | |
| 63.9% | 9% (180) | |
| 57.1% | 4% (77) | |
| 56.3% | 22% (453) | |
| 55.7% | 13% (262) | |
| 55.1% | 7% (138) | |
| 51.7% | 34% (687) | |
| 50.0% | 2% (42) | |
| 46.9% | 19% (390) | |
| 45.8% | 2% (48) |
Runes
Most played full pages and keystone win rates
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.6%24% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
53.7%17% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
47.7%2% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
61.1%2% pick
Summoner spells
-
Flash + Smite
51.4%43% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (62%), Q → E → W (63%).
-
PFury of the Xer'SaiRek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.
-
QQueen's Wrath / Prey SeekerRek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.
-
WBurrow / Un-burrowRek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemie...
-
EFurious Bite / TunnelRek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.
-
RVoid RushRek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.