Kindred Jungle build & stats
- Win rate
- 49.1%
- Pick rate
- 2.8%
- Ban rate
- 2.4%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Kindred
Generated from this patch's numbers
- Kindred wins 49.1% of games as Jungle on patch 16.17 (1,175 games).
- Most common core: Kraken Slayer → The Collector → Lord Dominik's Regards — 50% win rate over 22 games.
- Take Press the Attack as keystone: picked in 61% of games with a 49% win rate.
- Best matchup: Zed (75% over 12 games). Hardest: Fizz (12% over 8 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 76.0% | 2% (25) | |
| 62.5% | 1% (16) | |
| 62.5% | 1% (16) | |
| 61.4% | 13% (153) | |
| 55.9% | 12% (136) | |
| 54.5% | 16% (191) | |
| 52.4% | 20% (233) | |
| 52.2% | 2% (23) | |
| 51.2% | 36% (422) | |
| 48.9% | 28% (331) | |
| 48.5% | 8% (97) | |
| 33.3% | 2% (18) |
Runes
Most played full pages and keystone win rates
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
Keystones
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
50.4%31% pick
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
47.8%15% pick
-
Lethal Tempo
Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.
49.1%5% pick
Summoner spells
-
Flash + Smite
49.6%51% pick
-
Ghost + Smite
33.3%0% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (59%), Q → W → E (40%), W → Q → Q (0%).
-
PMark of the KindredKindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.
-
QDance of ArrowsKindred tumbles and shoots up to three arrows at nearby targets.
-
WWolf's FrenzyWolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.
-
EMounting DreadLamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.
-
RLamb's RespiteLamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.