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The Eternal Hunters

Kindred Jungle build & stats

Marksman C 1,175 games · patch 16.17
Win rate
49.1%
Pick rate
2.8%
Ban rate
2.4%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 gold
60.6% 33 games

Build in this order

Kraken Slayer 1
Kraken Slayer
3,000 gold
The Collector 2
The Collector
3,000 gold
Mortal Reminder 3
Mortal Reminder
3,000 gold
9,000 gold
41.7% WR 12 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 gold
62.5% 16 games

Runes

Precision Precision + Inspiration Inspiration
65.0% WR
20 games · 2% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Inspiration Inspiration
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Smite
49.6% 595 games

Max order

Dance of Arrows Q Wolf's Frenzy W Mounting Dread E
52.6% 76 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Kindred

Generated from this patch's numbers

  • Kindred wins 49.1% of games as Jungle on patch 16.17 (1,175 games).
  • Most common core: Kraken Slayer → The Collector → Lord Dominik's Regards — 50% win rate over 22 games.
  • Take Press the Attack as keystone: picked in 61% of games with a 49% win rate.
  • Best matchup: Zed (75% over 12 games). Hardest: Fizz (12% over 8 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Kraken Slayer 1
Kraken Slayer
The Collector 2
The Collector
Lord Dominik's Regards 3
Lord Dominik's Regards
38.5% WR
13 games · 1% pick
Kraken Slayer 1
Kraken Slayer
The Collector 2
The Collector
Mortal Reminder 3
Mortal Reminder
41.7% WR
12 games · 1% pick
Trinity Force 1
Trinity Force
The Collector 2
The Collector
Lord Dominik's Regards 3
Lord Dominik's Regards
83.3% WR
6 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
50.9% WR
57 games · 5% pick
Scorchclaw Pup
Scorchclaw Pup
60.6% WR
33 games · 3% pick
Gustwalker Hatchling
Gustwalker Hatchling
50.0% WR
6 games · 1% pick

Boots

Plated Steelcaps
Plated Steelcaps
51.7% WR
180 games · 15% pick
Mercury's Treads
Mercury's Treads
57.4% WR
136 games · 12% pick
Berserker's Greaves
Berserker's Greaves
45.5% WR
88 games · 7% pick

Legendary items by win rate

ItemWin ratePick
76.0% 2% (25)
62.5% 1% (16)
62.5% 1% (16)
61.4% 13% (153)
55.9% 12% (136)
54.5% 16% (191)
52.4% 20% (233)
52.2% 2% (23)
51.2% 36% (422)
48.9% 28% (331)
48.5% 8% (97)
33.3% 2% (18)

Runes

Most played full pages and keystone win rates

Precision Precision + Domination Domination
52.0% WR
98 games · 8% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Domination Domination
39.1% WR
64 games · 5% pick
Conqueror Triumph Legend: Alacrity Coup de Grace Sudden Impact Treasure Hunter
Precision Precision + Inspiration Inspiration
56.9% WR
51 games · 4% pick
Press the Attack Triumph Legend: Alacrity Coup de Grace Magical Footwear Cosmic Insight

Keystones

  • Press the Attack Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 50.4%31% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 47.8%15% pick
  • Lethal Tempo Lethal Tempo Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack. 49.1%5% pick

Summoner spells

  • Flash Smite Flash + Smite 49.6%51% pick
  • Ghost Smite Ghost + Smite 33.3%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Dance of Arrows Q Wolf's Frenzy W Mounting Dread E 52.6%76 games
Dance of Arrows Q Mounting Dread E Wolf's Frenzy W 100.0%2 games

Most common first three levels: W → Q → E (59%), Q → W → E (40%), W → Q → Q (0%).

  • PMark of the Kindred

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

  • QDance of Arrows

    Kindred tumbles and shoots up to three arrows at nearby targets.

  • WWolf's Frenzy

    Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

  • EMounting Dread

    Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

  • RLamb's Respite

    Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.