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the Exemplar of Demacia

Jarvan IV Jungle build & stats

FighterTank B 1,367 games · patch 16.17
Win rate
50.7%
Pick rate
7.6%
Ban rate
1.7%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
Health Potion
Health Potion
50 g
57.9% 19 games

Build in this order

Eclipse 1
Eclipse
2,900 g
Black Cleaver 2
Black Cleaver
3,000 g
Death's Dance 3
Death's Dance
3,300 g
9,200 g
66.7% WR 12 games

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
900 g
59.2% 71 games

Runes

Precision Precision + Inspiration Inspiration
54.9% WR
113 games · 8% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Magical Footwear Magical Footwear
Cosmic Insight Cosmic Insight
Shards AS AF HP

Summoner spells

Flash Smite 50.7% 1,358 games

Max order

Dragon Strike Q Demacian Standard E Golden Aegis W 52.4% 294 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Jarvan IV

Generated from this patch's numbers

  • Jarvan IV wins 50.7% of games as Jungle on patch 16.17 (1,367 games).
  • Most common core: Profane Hydra → Axiom Arc → Death's Dance — 52% win rate over 29 games.
  • Take Conqueror as keystone: picked in 98% of games with a 51% win rate.
  • Best matchup: Ambessa (75% over 16 games). Hardest: Kindred (29% over 21 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Profane Hydra 1
Profane Hydra
Axiom Arc 2
Axiom Arc
Death's Dance 3
Death's Dance
51.7% WR
29 games · 2% pick
Sundered Sky 1
Sundered Sky
Black Cleaver 2
Black Cleaver
Guardian Angel 3
Guardian Angel
45.0% WR
20 games · 1% pick
Sundered Sky 1
Sundered Sky
Black Cleaver 2
Black Cleaver
Death's Dance 3
Death's Dance
60.0% WR
15 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
51.6% WR
126 games · 9% pick
Scorchclaw Pup
Scorchclaw Pup
45.2% WR
115 games · 8% pick
Mosstomper Seedling
Mosstomper Seedling
50.0% WR
50 games · 4% pick

Boots

Plated Steelcaps
Plated Steelcaps
51.7% WR
625 games · 46% pick
Mercury's Treads
Mercury's Treads
53.5% WR
417 games · 31% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
59.2% WR
71 games · 5% pick

Legendary items by win rate

ItemWin ratePick
70.4% 8% (108)
62.4% 16% (221)
59.6% 4% (57)
59.5% 34% (462)
55.4% 7% (92)
54.7% 6% (86)
53.3% 44% (598)
52.4% 16% (212)
51.9% 28% (378)
50.9% 54% (740)
50.2% 31% (430)
49.5% 8% (103)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
50.9% WR
440 games · 32% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Cosmic Insight Cosmic Insight
Magical Footwear Magical Footwear
Shards AS AF HP
Precision Precision + Inspiration Inspiration
54.9% WR
113 games · 8% pick
Conqueror Triumph Legend: Alacrity Coup de Grace Magical Footwear Cosmic Insight
Precision Precision + Inspiration Inspiration
50.5% WR
107 games · 8% pick
Conqueror Triumph Legend: Alacrity Cut Down Magical Footwear Cosmic Insight

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.9%98% pick
  • Fleet Footwork Fleet Footwork Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS. 14.3%1% pick
  • Hail of Blades Hail of Blades Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions. 40.0%0% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 40.0%0% pick

Summoner spells

  • Flash Smite Flash + Smite 50.7%99% pick
  • Smite Ignite Smite + Ignite 60.0%0% pick
  • Exhaust Smite Exhaust + Smite 25.0%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Dragon Strike Q Demacian Standard E Golden Aegis W 52.4%294 games

Most common first three levels: E → Q → W (50%), E → Q → Q (44%).

  • PMartial Cadence

    Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

  • QDragon Strike

    Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

  • WGolden Aegis

    Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

  • EDemacian Standard

    Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearb...

  • RCataclysm

    Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.