Jarvan IV Jungle build & stats
- Win rate
- 50.7%
- Pick rate
- 7.6%
- Ban rate
- 1.7%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Jarvan IV
Generated from this patch's numbers
- Jarvan IV wins 50.7% of games as Jungle on patch 16.17 (1,367 games).
- Most common core: Profane Hydra → Axiom Arc → Death's Dance — 52% win rate over 29 games.
- Take Conqueror as keystone: picked in 98% of games with a 51% win rate.
- Best matchup: Ambessa (75% over 16 games). Hardest: Kindred (29% over 21 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 70.4% | 8% (108) | |
| 62.4% | 16% (221) | |
| 59.6% | 4% (57) | |
| 59.5% | 34% (462) | |
| 55.4% | 7% (92) | |
| 54.7% | 6% (86) | |
| 53.3% | 44% (598) | |
| 52.4% | 16% (212) | |
| 51.9% | 28% (378) | |
| 50.9% | 54% (740) | |
| 50.2% | 31% (430) | |
| 49.5% | 8% (103) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.9%98% pick
-
Fleet Footwork
Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.
14.3%1% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
40.0%0% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
40.0%0% pick
Summoner spells
-
Flash + Smite
50.7%99% pick
-
Smite + Ignite
60.0%0% pick
-
Exhaust + Smite
25.0%0% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (50%), E → Q → Q (44%).
-
PMartial CadenceJarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
-
QDragon StrikeJarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
-
WGolden AegisJarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
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EDemacian StandardJarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearb...
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RCataclysmJarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.