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S16 Challenger
167

stitch #bluu

NA Ladder rank: Challenger 1,918 LP Updated 1 second ago
Live game

Too many deaths

Improve 6.6 deaths

You die 6.6 times per game (Challenger average: 5.0). Deaths hand over gold, tempo and objectives. Before walking forward ask: where is the enemy jungler, and do I have vision of this bush? Trade a kill you are not sure of for a safe recall.

Invest in vision

Improve 0.81 vision/min

Your vision score is 0.81 per minute; Challenger players average 1.30. Buy a control ward on every recall (75 gold is the cheapest insurance in the game), use your trinket off cooldown and sweep the river before objectives.

Be part of more fights

Improve 39% KP

You take part in 39% of your team's kills; Challenger players average 62%. After your first item, look to rotate for dragon, grubs and herald, and keep Teleport for fights rather than for farming.

Dying at the wrong moments

Improve 12% of game dead

You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 2.1 solo kills

2.1 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

You win the long games

Note

63% in games over 33 minutes, 36% in games under 25. You outscale people: never surrender early, and pick champions that reward a long game.

Match history

11 W 8 L
Last 19 games
1 win streak
5.5 / 7.1 / 5.3
1.52 KDA
39% kill participation
  • Azir
    59% (38 W 26 L)
    1.68 KDA
  • Taliyah
    33% (2 W 4 L)
    1.68 KDA
  • Dr. Mundo
    0% (0 W 1 L)
    0.38 KDA