Long sessions hurt your results
Improve 50% late in sessionFrom the fourth game of a session onwards you win 50%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 50%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You average 8.0 CS per minute as Top — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
Only 4.7 deaths per game with a 3.4 KDA — you rarely give the enemy free gold. Keep it up, and use that consistency to shot-call objectives.
You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.
Gangplank: 17 wins in 26 games (65%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.
83% in games under 25 minutes but only 50% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.