Skip to content
S16 Challenger
145

previous #9 9 9

NA Updated never
Live game

Losses snowball into more losses

Improve 22% after a loss

After a loss you win only 22% of the next game, versus 64% after a win. That gap is tilt. Make it a rule: two losses in a row, and the session is over. Your LP will thank you tomorrow.

Dying at the wrong moments

Improve 11% of game dead

You spend 11% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.

Control wards are missing

Improve 0.1 per game

You place 0.1 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

A champion that costs you LP

Improve 17% win rate

Draven: 1 wins in 6 games (17%). Move it to normals until it feels comfortable again.

Excellent farming

Strength 7.0 CS/min

You average 7.0 CS per minute as ADC — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.7 solo kills

1.7 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Match history

7 W 13 L
Last 20 games
2 win streak
9.5 / 7.3 / 5.0
1.99 KDA
  • Twitch
    60% (27 W 18 L)
    2.71 KDA
  • Draven
    54% (15 W 13 L)
    2.62 KDA
  • Karthus
    25% (1 W 3 L)
    1.58 KDA