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S16 Challenger
909

Burento #NA1

NA Updated never
Live game

Long sessions hurt your results

Improve 44% late in session

From the fourth game of a session onwards you win 44%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.

Control wards are missing

Improve 0.2 per game

You place 0.2 control wards per game. Just one per recall denies the enemy jungler information about you and makes objective fights far safer.

Too many roles

Improve

Your main role is only 57% of your games. Each role has different macro; playing one primary and one secondary role gets you a lot more repetitions of the same decisions.

Excellent farming

Strength 7.6 CS/min

You average 7.6 CS per minute as Mid — well above the 5.8 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.

You win your lane

Strength

You typically come out of lane ahead of your opponent. Turn that lead into map pressure: shove, take plates, then move to help another lane while your opponent is stuck.

Strong duelist

Strength 1.6 solo kills

1.6 solo kills per game — you win 1v1s. Use that threat to draw the enemy jungler to your lane and free up the rest of the map.

Your best champion right now

Note 63% on Aatrox

Aatrox: 5 wins in 8 games (63%). When you need LP, this is the pick — climbing is easier on a champion you win with than on a "stronger" one you don't.

Close games out early

Note

50% in games under 25 minutes but only 17% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.

Match history

12 W 8 L
Last 20 games
2 win streak
8.2 / 4.9 / 7.9
3.31 KDA
  • Vladimir
    65% (20 W 11 L)
    3.32 KDA
  • Ekko
    54% (15 W 13 L)
    3.20 KDA
  • Aatrox
    60% (15 W 10 L)
    2.82 KDA