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Rise of the Thorns

Zyra Jungle build & stats

MageSupport S 443 games · patch 16.17
Win rate
56.2%
Pick rate
2.5%
Ban rate
4.0%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 g
58.2% 55 games

Build in this order

Liandry's Torment 1
Liandry's Torment
3,000 g
Shadowflame 2
Shadowflame
3,200 g
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 g
9,450 g
65.2% WR 23 games

Boots

Mercury's Treads
Mercury's Treads
1,250 g
62.5% 16 games

Runes

Domination Domination + Precision Precision
70.7% WR
41 games · 9% pick
Electrocute
Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Cheap Shot Cheap Shot
Sixth Sense Sixth Sense
Treasure Hunter Treasure Hunter
Legend: Haste Legend: Haste
Cut Down Cut Down
Shards AH AF HP

Summoner spells

Flash Smite 56.2% 443 games

Max order

Deadly Spines Q Rampant Growth W Grasping Roots E 81.8% 11 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Zyra

Generated from this patch's numbers

  • Zyra wins 56.2% of games as Jungle on patch 16.17 (443 games).
  • Most common core: Liandry's Torment → Shadowflame → Zhonya's Hourglass — 65% win rate over 23 games.
  • Take Electrocute as keystone: picked in 61% of games with a 55% win rate.
  • Best matchup: Ivern (77% over 13 games). Hardest: Sylas (33% over 9 games) — consider a ban or a different pick when you see it.
  • Zyra is an early-game champion: 56% win rate in games under 25 minutes but 46% after 35. Snowball your lead into towers and objectives.

Items

Core build in purchase order (from match timelines)

Core build

Liandry's Torment 1
Liandry's Torment
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
65.2% WR
23 games · 5% pick
Liandry's Torment 1
Liandry's Torment
Rylai's Crystal Scepter 2
Rylai's Crystal Scepter
Zhonya's Hourglass 3
Zhonya's Hourglass
25.0% WR
4 games · 1% pick
Liandry's Torment 1
Liandry's Torment
Shadowflame 2
Shadowflame
Rylai's Crystal Scepter 3
Rylai's Crystal Scepter
66.7% WR
3 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
58.2% WR
55 games · 12% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
55.3% WR
38 games · 9% pick
Gustwalker Hatchling
Gustwalker Hatchling
0.0% WR
3 games · 1% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
57.0% WR
384 games · 87% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
47.1% WR
17 games · 4% pick
Mercury's Treads
Mercury's Treads
62.5% WR
16 games · 4% pick

Legendary items by win rate

ItemWin ratePick
78.3% 10% (46)
68.6% 8% (35)
64.7% 8% (34)
61.5% 3% (13)
59.2% 44% (196)
58.5% 44% (195)
57.3% 20% (89)
56.6% 97% (429)
55.6% 6% (27)
53.8% 6% (26)
50.0% 12% (54)
50.0% 7% (30)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
65.9% WR
44 games · 10% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Cheap Shot Cheap Shot
Sixth Sense Sixth Sense
Treasure Hunter Treasure Hunter
Legend: Haste Legend: Haste
Cut Down Cut Down
Shards AH AF HP
Domination Domination + Precision Precision
70.7% WR
41 games · 9% pick
Electrocute Cheap Shot Sixth Sense Treasure Hunter Legend: Haste Cut Down
Domination Domination + Precision Precision
52.6% WR
38 games · 9% pick
Electrocute Cheap Shot Sixth Sense Treasure Hunter Cut Down Legend: Haste

Keystones

  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 54.6%61% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 59.5%36% pick
  • Arcane Comet Arcane Comet Damaging a champion with an ability hurls a damaging comet at their location. 20.0%1% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 75.0%1% pick

Summoner spells

  • Flash Smite Flash + Smite 56.2%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Deadly Spines Q Grasping Roots E Rampant Growth W 58.1%62 games
Deadly Spines Q Rampant Growth W Grasping Roots E 81.8%11 games
Grasping Roots E Deadly Spines Q Rampant Growth W 20.0%5 games

Most common first three levels: Q → W → E (56%).

  • PGarden of Thorns

    Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.

  • QDeadly Spines

    Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.

  • WRampant Growth

    Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Gro...

  • EGrasping Roots

    Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Move S...

  • RStranglethorns

    Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.