Rakan Support build & stats
- Win rate
- 50.5%
- Pick rate
- 5.7%
- Ban rate
- 0.9%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rakan
Generated from this patch's numbers
- Rakan wins 50.5% of games as Support on patch 16.17 (1,093 games).
- Most common core: Zeke's Convergence → Locket of the Iron Solari → Knight's Vow — 60% win rate over 10 games.
- Take Guardian as keystone: picked in 73% of games with a 51% win rate.
- Best matchup: Blitzcrank (76% over 21 games). Hardest: Taric (22% over 9 games) — consider a ban or a different pick when you see it.
- Rakan scales: 57% win rate after 35 minutes versus 46% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 2% (18) | |
| 64.0% | 2% (25) | |
| 63.4% | 4% (41) | |
| 59.5% | 29% (321) | |
| 57.9% | 2% (19) | |
| 57.4% | 5% (54) | |
| 55.8% | 4% (43) | |
| 55.3% | 12% (132) | |
| 53.5% | 6% (71) | |
| 53.0% | 52% (566) | |
| 51.8% | 70% (766) | |
| 45.8% | 2% (24) |
Runes
Most played full pages and keystone win rates
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
Keystones
-
Guardian
Guard allies you cast spells on and those that are very nearby. If you or a guarded ally would take damage based on level, you're both granted a shield.
50.5%73% pick
-
Unsealed Spellbook
Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.
45.7%14% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
55.1%11% pick
-
Glacial Augment
Immobilizing an enemy champion will cause 3 glacial rays that slow nearby enemies and reduce their damage to your allies.
52.9%2% pick
Summoner spells
-
Flash + Heal
51.4%68% pick
-
Flash + Ignite
49.0%23% pick
-
Exhaust + Flash
48.0%9% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (46%), W → Q → E (64%), W → E → Q (43%).
-
PFey FeathersRakan periodically gains a shield.
-
QGleaming QuillFlings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.
-
WGrand EntranceDashes to a location, knocking up nearby enemies on arrival.
-
EBattle DanceFlies to an allied champion granting them a shield. Can be re-cast for free for a short duration.
-
RThe QuicknessGains Move Speed, charming and dealing magic damage to enemies touched.