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The Eternal Hunters

Kindred Mid build & stats

Marksman – 8 games · patch 16.18
Win rate
50.0%
Pick rate
0.0%
Ban rate
1.1%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

The Collector
The Collector
3,000 gold
Lord Dominik's Regards
Lord Dominik's Regards
3,300 gold
Blade of The Ruined King
Blade of The Ruined King
3,200 gold
9,500 gold
66.7% WR each item separately

Boots

Chainlaced Crushers
Chainlaced Crushers
1,250 gold
66.7% 3 games

Then, depending on the game

Runes

Precision Precision + Domination Domination
66.7% WR
3 games · 38% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Flash Ignite
42.9% 7 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Kindred

Generated from this patch's numbers

  • Take Press the Attack as keystone: picked in 88% of games with a 43% win rate.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Chainlaced Crushers
Chainlaced Crushers
66.7% WR
3 games · 38% pick

Legendary items by win rate

ItemWin ratePick
75.0% 50% (4)
66.7% 38% (3)
50.0% 50% (4)
50.0% 50% (4)

Runes

Most played full pages and keystone win rates

Precision Precision + Domination Domination
66.7% WR
3 games · 38% pick
Press the Attack
Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Precision Precision
Press the Attack Lethal Tempo Conqueror Fleet Footwork
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Precision Precision + Inspiration Inspiration
50.0% WR
2 games · 25% pick
Press the Attack Triumph Legend: Alacrity Coup de Grace Cosmic Insight Magical Footwear

Keystones

  • Press the Attack Press the Attack Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions. 42.9%88% pick

Summoner spells

  • Flash Ignite Flash + Ignite 42.9%88% pick

Abilities & skill order

  • PMark of the Kindred

    Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

  • QDance of Arrows

    Kindred tumbles and shoots up to three arrows at nearby targets.

  • WWolf's Frenzy

    Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

  • EMounting Dread

    Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

  • RLamb's Respite

    Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.