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the Deathsinger

Karthus Jungle build & stats

Mage B 2,033 games · patch 16.17
Win rate
51.3%
Pick rate
1.7%
Ban rate
1.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 gold
Health Potion
Health Potion
50 gold
75.0% 12 games

Build in this order

Blackfire Torch 1
Blackfire Torch
2,800 gold
Shadowflame 2
Shadowflame
3,200 gold
Rabadon's Deathcap 3
Rabadon's Deathcap
3,500 gold
9,500 gold
66.7% WR 15 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 gold
56.2% 628 games

Runes

Sorcery Sorcery + Domination Domination
68.0% WR
50 games · 2% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Domination Domination
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Exhaust Smite
60.0% 235 games

Max order

Lay Waste Q Defile E Wall of Pain W
62.9% 70 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Karthus

Generated from this patch's numbers

  • Karthus wins 51.3% of games as Jungle on patch 16.17 (2,033 games).
  • Most common core: Blackfire Torch → Shadowflame → Rabadon's Deathcap — 68% win rate over 22 games.
  • Take Dark Harvest as keystone: picked in 35% of games with a 47% win rate.
  • Best matchup: Diana (80% over 15 games). Hardest: Briar (20% over 10 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Blackfire Torch 1
Blackfire Torch
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
66.7% WR
15 games · 1% pick
Blackfire Torch 1
Blackfire Torch
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
53.8% WR
13 games · 1% pick
Blackfire Torch 1
Blackfire Torch
Liandry's Torment 2
Liandry's Torment
Shadowflame 3
Shadowflame
45.5% WR
11 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
55.6% WR
36 games · 2% pick
Scorchclaw Pup
Scorchclaw Pup
61.9% WR
21 games · 1% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
75.0% WR
12 games · 1% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
56.2% WR
628 games · 31% pick
Ionian Boots of Lucidity
Ionian Boots of Lucidity
0.0% WR
3 games · 0% pick

Legendary items by win rate

ItemWin ratePick
73.0% 4% (89)
66.7% 0% (6)
64.6% 11% (226)
63.2% 7% (152)
59.4% 25% (512)
57.9% 11% (214)
56.3% 33% (672)
54.5% 11% (231)
54.2% 1% (24)
53.3% 1% (15)
50.0% 0% (6)
43.3% 1% (30)

Runes

Most played full pages and keystone win rates

Domination Domination + Precision Precision
54.5% WR
55 games · 3% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Domination Domination
Electrocute Dark Harvest Hail of Blades
Cheap Shot Taste of Blood Sudden Impact
Sixth Sense Grisly Mementos Deep Ward
Relentless Hunter Ultimate Hunter Treasure Hunter
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Domination Domination
68.0% WR
50 games · 2% pick
Deathfire Touch Axiom Arcanist Absolute Focus Gathering Storm Cheap Shot Ultimate Hunter
Domination Domination + Sorcery Sorcery
52.3% WR
44 games · 2% pick
Dark Harvest Cheap Shot Grisly Mementos Ultimate Hunter Axiom Arcanist Gathering Storm

Keystones

  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 50.6%13% pick
  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 63.3%12% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 36.8%1% pick

Summoner spells

  • Flash Smite Flash + Smite 53.8%14% pick
  • Exhaust Smite Exhaust + Smite 60.0%12% pick
  • Smite Ignite Smite + Ignite 47.4%1% pick

Abilities & skill order

Which ability to max first, from match timelines

Lay Waste Q Defile E Wall of Pain W 62.9%70 games

Most common first three levels: Q → E → Q (61%), Q → E → W (0%).

  • PDeath Defied

    Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

  • QLay Waste

    Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.

  • WWall of Pain

    Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.

  • EDefile

    Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.

  • RRequiem

    After channeling for 3 seconds, Karthus deals damage to all enemy champions.