Diana Jungle build & stats
- Win rate
- 50.4%
- Pick rate
- 2.1%
- Ban rate
- 0.6%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Diana
Generated from this patch's numbers
- Diana wins 50.4% of games as Jungle on patch 16.17 (369 games).
- Most common core: Dusk and Dawn → Riftmaker → Zhonya's Hourglass — 65% win rate over 17 games.
- Take Conqueror as keystone: picked in 94% of games with a 50% win rate.
- Best matchup: Viego (67% over 12 games). Hardest: Nocturne (22% over 9 games) — consider a ban or a different pick when you see it.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 59.5% | 10% (37) | |
| 58.7% | 17% (63) | |
| 56.0% | 7% (25) | |
| 55.6% | 10% (36) | |
| 55.2% | 16% (58) | |
| 54.5% | 3% (11) | |
| 54.3% | 54% (199) | |
| 50.0% | 53% (196) | |
| 50.0% | 3% (12) | |
| 48.4% | 33% (122) | |
| 46.7% | 4% (15) | |
| 46.1% | 59% (217) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.1%94% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
50.0%5% pick
Summoner spells
-
Flash + Smite
50.4%100% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: Q → W → E (57%), Q → E → W (62%), W → Q → E (25%).
-
PMoonsilver BladeEvery third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.
-
QCrescent StrikeUnleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
-
WPale CascadeDiana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional stre...
-
ELunar RushBecomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonligh...
-
RMoonfallDiana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased f...