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Scorn of the Moon

Diana Jungle build & stats

FighterAssassin B 369 games · patch 16.17
Win rate
50.4%
Pick rate
2.1%
Ban rate
0.6%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
Health Potion
Health Potion
50 g
64.3% 14 games

Build in this order

Dusk and Dawn 1
Dusk and Dawn
3,100 g
Riftmaker 2
Riftmaker
3,100 g
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 g
9,450 g
64.7% WR 17 games

Boots

Gluttonous Greaves
Gluttonous Greaves
1,000 g
77.8% 9 games

Runes

Precision Precision + Inspiration Inspiration
53.5% WR
43 games · 12% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Magical Footwear Magical Footwear
Cosmic Insight Cosmic Insight
Shards AS AF HP

Summoner spells

Flash Smite 50.4% 369 games

Max order

Crescent Strike Q Pale Cascade W Lunar Rush E 53.8% 65 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Diana

Generated from this patch's numbers

  • Diana wins 50.4% of games as Jungle on patch 16.17 (369 games).
  • Most common core: Dusk and Dawn → Riftmaker → Zhonya's Hourglass — 65% win rate over 17 games.
  • Take Conqueror as keystone: picked in 94% of games with a 50% win rate.
  • Best matchup: Viego (67% over 12 games). Hardest: Nocturne (22% over 9 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Dusk and Dawn 1
Dusk and Dawn
Riftmaker 2
Riftmaker
Zhonya's Hourglass 3
Zhonya's Hourglass
64.7% WR
17 games · 5% pick
Hextech Rocketbelt 1
Hextech Rocketbelt
Riftmaker 2
Riftmaker
Zhonya's Hourglass 3
Zhonya's Hourglass
75.0% WR
4 games · 1% pick
Hextech Rocketbelt 1
Hextech Rocketbelt
Shadowflame 2
Shadowflame
Zhonya's Hourglass 3
Zhonya's Hourglass
33.3% WR
3 games · 1% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
58.3% WR
36 games · 10% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
38.1% WR
21 games · 6% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
64.3% WR
14 games · 4% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
52.0% WR
150 games · 41% pick
Plated Steelcaps
Plated Steelcaps
49.4% WR
87 games · 24% pick
Mercury's Treads
Mercury's Treads
52.1% WR
71 games · 19% pick

Legendary items by win rate

ItemWin ratePick
59.5% 10% (37)
58.7% 17% (63)
56.0% 7% (25)
55.6% 10% (36)
55.2% 16% (58)
54.5% 3% (11)
54.3% 54% (199)
50.0% 53% (196)
50.0% 3% (12)
48.4% 33% (122)
46.7% 4% (15)
46.1% 59% (217)

Runes

Most played full pages and keystone win rates

Precision Precision + Inspiration Inspiration
51.9% WR
131 games · 36% pick
Conqueror
Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph Triumph
Legend: Alacrity Legend: Alacrity
Coup de Grace Coup de Grace
Cosmic Insight Cosmic Insight
Magical Footwear Magical Footwear
Shards AS AF HP
Precision Precision + Inspiration Inspiration
53.5% WR
43 games · 12% pick
Conqueror Triumph Legend: Alacrity Coup de Grace Magical Footwear Cosmic Insight
Precision Precision + Domination Domination
42.9% WR
21 games · 6% pick
Conqueror Triumph Legend: Alacrity Coup de Grace Sudden Impact Treasure Hunter

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 50.1%94% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 50.0%5% pick

Summoner spells

  • Flash Smite Flash + Smite 50.4%100% pick

Abilities & skill order

Which ability to max first, from match timelines

Crescent Strike Q Pale Cascade W Lunar Rush E 53.8%65 games
Pale Cascade W Crescent Strike Q Lunar Rush E 75.0%4 games
Crescent Strike Q Lunar Rush E Pale Cascade W 100.0%2 games

Most common first three levels: Q → W → E (57%), Q → E → W (62%), W → Q → E (25%).

  • PMoonsilver Blade

    Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains Attack Speed for 5 seconds.

  • QCrescent Strike

    Unleashes a bolt of lunar energy in an arc dealing magic damage.Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.

  • WPale Cascade

    Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional stre...

  • ELunar Rush

    Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonligh...

  • RMoonfall

    Diana reveals and draws in all nearby enemies and slows them.If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased f...