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the Deathsinger

Karthus Mid build & stats

Mage 83 games · patch 16.17
Win rate
50.6%
Pick rate
0.2%
Ban rate
2.8%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Built from single items

Start with

Doran's Ring
Doran's Ring
400 gold
Health Potion
Health Potion
50 gold
Health Potion
Health Potion
50 gold
33.3% 3 games

Best three items so far

Stormsurge
Stormsurge
2,800 gold
Shadowflame
Shadowflame
3,200 gold
Liandry's Torment
Liandry's Torment
3,000 gold
9,000 gold
50.0% WR each item separately

Boots

Spellslinger's Shoes
Spellslinger's Shoes
1,100 gold
41.2% 34 games

Runes

Sorcery Sorcery + Precision Precision
55.6% WR
9 games · 11% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Exhaust Flash
43.3% 30 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Karthus

Generated from this patch's numbers

  • Karthus wins 50.6% of games as Mid on patch 16.17 (83 games).
  • Most common core: Blackfire Torch → Shadowflame → Stormsurge — 75% win rate over 16 games.
  • Take Deathfire Touch as keystone: picked in 86% of games with a 54% win rate.

Items

Most common sets of three completed items

Core build

Blackfire Torch
Blackfire Torch
Shadowflame
Shadowflame
Stormsurge
Stormsurge
60.0% WR
5 games · 6% pick
Blackfire Torch
Blackfire Torch
Rabadon's Deathcap
Rabadon's Deathcap
Void Staff
Void Staff
33.3% WR
3 games · 4% pick

Starting items

Doran's Ring
Doran's Ring
Health Potion
Health Potion
Health Potion
Health Potion
33.3% WR
3 games · 4% pick

Boots

Spellslinger's Shoes
Spellslinger's Shoes
41.2% WR
34 games · 41% pick

Legendary items by win rate

ItemWin ratePick
50.0% 10% (8)
47.4% 23% (19)
45.5% 13% (11)
45.2% 37% (31)
42.9% 8% (7)
20.0% 6% (5)
0.0% 7% (6)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Precision Precision
55.6% WR
9 games · 11% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Precision Precision
40.0% WR
5 games · 6% pick
Deathfire Touch Axiom Arcanist Absolute Focus Scorch Presence of Mind Last Stand
Sorcery Sorcery + Precision Precision
50.0% WR
2 games · 2% pick
Deathfire Touch Axiom Arcanist Absolute Focus Scorch Last Stand Presence of Mind

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 45.2%37% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 33.3%4% pick

Summoner spells

  • Exhaust Flash Exhaust + Flash 43.3%36% pick
  • Flash Teleport Flash + Teleport 66.7%4% pick

Abilities & skill order

Which ability to max first, from match timelines

Lay Waste Q Defile E Wall of Pain W 0.0%2 games

Most common first three levels: Q → E → Q (33%).

  • PDeath Defied

    Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

  • QLay Waste

    Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.

  • WWall of Pain

    Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.

  • EDefile

    Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.

  • RRequiem

    After channeling for 3 seconds, Karthus deals damage to all enemy champions.