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the Deathsinger

Karthus Jungle build & stats

Mage B 385 games · patch 16.16
Win rate
50.6%
Pick rate
2.2%
Ban rate
3.3%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.16

Solid sample

Start with

Scorchclaw Pup
Scorchclaw Pup
450 g
Health Potion
Health Potion
50 g
66.7% 27 games

Build in this order

Blackfire Torch 1
Blackfire Torch
2,800 g
Liandry's Torment 2
Liandry's Torment
3,000 g
Zhonya's Hourglass 3
Zhonya's Hourglass
3,250 g
9,050 g
100.0% WR 9 games

Boots

Sorcerer's Shoes
Sorcerer's Shoes
1,100 g
51.4% 333 games

Runes

Domination Domination + Precision Precision
70.6% WR
17 games · 4% pick
Dark Harvest
Dark Harvest

Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim.

Cheap Shot Cheap Shot
Sixth Sense Sixth Sense
Treasure Hunter Treasure Hunter
Triumph Triumph
Last Stand Last Stand
Shards AF AF HP

Summoner spells

Flash Smite 51.3% 267 games

Max order

Lay Waste Q Defile E Wall of Pain W 59.1% 88 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Karthus

Generated from this patch's numbers

  • Karthus wins 50.6% of games as Jungle on patch 16.16 (385 games).
  • Most common core: Blackfire Torch → Liandry's Torment → Shadowflame — 87% win rate over 15 games.
  • Take Deathfire Touch as keystone: picked in 60% of games with a 51% win rate.
  • Best matchup: Qiyana (80% over 15 games). Hardest: Kha'Zix (29% over 17 games) — consider a ban or a different pick when you see it.

Items

Core build in purchase order (from match timelines)

Core build

Blackfire Torch 1
Blackfire Torch
Liandry's Torment 2
Liandry's Torment
Shadowflame 3
Shadowflame
86.7% WR
15 games · 4% pick
Blackfire Torch 1
Blackfire Torch
Shadowflame 2
Shadowflame
Rabadon's Deathcap 3
Rabadon's Deathcap
58.3% WR
12 games · 3% pick
Blackfire Torch 1
Blackfire Torch
Liandry's Torment 2
Liandry's Torment
Zhonya's Hourglass 3
Zhonya's Hourglass
100.0% WR
9 games · 2% pick

Starting items

Scorchclaw Pup
Scorchclaw Pup
63.6% WR
44 games · 11% pick
Scorchclaw Pup
Scorchclaw Pup
Health Potion
Health Potion
66.7% WR
27 games · 7% pick
Gustwalker Hatchling
Gustwalker Hatchling
33.3% WR
21 games · 5% pick

Boots

Sorcerer's Shoes
Sorcerer's Shoes
51.4% WR
333 games · 86% pick

Legendary items by win rate

ItemWin ratePick
68.6% 9% (35)
63.6% 3% (11)
60.0% 1% (5)
58.3% 3% (12)
58.3% 42% (163)
58.2% 32% (122)
57.8% 28% (109)
55.9% 29% (111)
53.4% 60% (232)
50.9% 97% (373)
40.0% 1% (5)
30.0% 3% (10)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Domination Domination
43.8% WR
64 games · 17% pick
Deathfire Touch
Deathfire Touch

Damaging a champion with an ability burns them over time.

Axiom Arcanist Axiom Arcanist
Absolute Focus Absolute Focus
Gathering Storm Gathering Storm
Cheap Shot Cheap Shot
Ultimate Hunter Ultimate Hunter
Shards AF AF HP
Sorcery Sorcery + Precision Precision
68.2% WR
22 games · 6% pick
Deathfire Touch Axiom Arcanist Transcendence Gathering Storm Triumph Last Stand
Sorcery Sorcery + Domination Domination
57.1% WR
21 games · 5% pick
Deathfire Touch Axiom Arcanist Absolute Focus Gathering Storm Deep Ward Ultimate Hunter

Keystones

  • Deathfire Touch Deathfire Touch Damaging a champion with an ability burns them over time. 51.3%60% pick
  • Dark Harvest Dark Harvest Damaging a low health champion inflicts adaptive damage and harvests a soul from the victim. 51.5%34% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 47.1%4% pick

Summoner spells

  • Flash Smite Flash + Smite 51.3%69% pick
  • Exhaust Smite Exhaust + Smite 51.2%21% pick
  • Smite Ignite Smite + Ignite 51.6%8% pick

Abilities & skill order

Which ability to max first, from match timelines

Lay Waste Q Defile E Wall of Pain W 59.1%88 games

Most common first three levels: Q → E → Q (57%), Q → E → W (100%).

  • PDeath Defied

    Upon dying, Karthus enters a spirit form that allows him to continue casting spells.

  • QLay Waste

    Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies.

  • WWall of Pain

    Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Move Speed and Magic Resist reduced for a period.

  • EDefile

    Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.

  • RRequiem

    After channeling for 3 seconds, Karthus deals damage to all enemy champions.