Rammus Jungle build & stats
- Win rate
- 40.8%
- Pick rate
- 0.8%
- Ban rate
- 0.6%
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Build in this order
Runes
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Rammus
Generated from this patch's numbers
- Rammus wins 40.8% of games as Jungle on patch 16.17 (142 games).
- Most common core: Kaenic Rookern → Thornmail → Jak'Sho, The Protean — 38% win rate over 8 games.
- Take Aftershock as keystone: picked in 99% of games with a 41% win rate.
- Best matchup: Lee Sin (50% over 10 games). Hardest: Qiyana (22% over 9 games) — consider a ban or a different pick when you see it.
- Rammus scales: 46% win rate after 35 minutes versus 29% before 25. Farm safely early and never surrender.
Items
Core build in purchase order (from match timelines)
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 60.0% | 42% (60) | |
| 60.0% | 4% (5) | |
| 57.1% | 5% (7) | |
| 53.8% | 18% (26) | |
| 50.0% | 20% (28) | |
| 50.0% | 15% (22) | |
| 48.0% | 18% (25) | |
| 41.7% | 8% (12) | |
| 41.4% | 90% (128) | |
| 36.4% | 23% (33) | |
| 33.3% | 4% (6) | |
| 33.3% | 4% (6) |
Runes
Most played full pages and keystone win rates
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
Keystones
-
Aftershock
After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.
41.1%99% pick
Summoner spells
-
Flash + Smite
43.1%77% pick
-
Ghost + Smite
33.3%21% pick
-
Smite + Ignite
33.3%2% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: W → Q → E (36%), W → E → Q (100%).
-
PSpiked ShellRammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
-
QPowerballRammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.
-
WDefensive Ball CurlRammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.
-
EFrenzying TauntRammus taunts an enemy champion or monster into a reckless assault against him.
-
RSoaring SlamRammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.