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the Armordillo

Rammus Jungle build & stats

Tank D 142 games · patch 16.17
Win rate
40.8%
Pick rate
0.8%
Ban rate
0.6%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
Health Potion
Health Potion
50 g
33.3% 21 games

Build in this order

Thornmail 1
Thornmail
2,450 g
Jak'Sho, The Protean 2
Jak'Sho, The Protean
3,200 g
Kaenic Rookern 3
Kaenic Rookern
2,900 g
8,550 g
37.5% WR 8 games

Boots

Boots of Swiftness
Boots of Swiftness
1,000 g
54.5% 11 games

Runes

Resolve Resolve + Precision Precision
75.0% WR
8 games · 6% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Font of Life Font of Life
Conditioning Conditioning
Unflinching Unflinching
Legend: Alacrity Legend: Alacrity
Triumph Triumph
Shards AS HP TN

Summoner spells

Flash Smite 43.1% 109 games

Max order

Powerball Q Frenzying Taunt E Defensive Ball Curl W 50.0% 10 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Rammus

Generated from this patch's numbers

  • Rammus wins 40.8% of games as Jungle on patch 16.17 (142 games).
  • Most common core: Kaenic Rookern → Thornmail → Jak'Sho, The Protean — 38% win rate over 8 games.
  • Take Aftershock as keystone: picked in 99% of games with a 41% win rate.
  • Best matchup: Lee Sin (50% over 10 games). Hardest: Qiyana (22% over 9 games) — consider a ban or a different pick when you see it.
  • Rammus scales: 46% win rate after 35 minutes versus 29% before 25. Farm safely early and never surrender.

Items

Core build in purchase order (from match timelines)

Core build

Thornmail 1
Thornmail
Jak'Sho, The Protean 2
Jak'Sho, The Protean
Protoplasm Harness 3
Protoplasm Harness
50.0% WR
4 games · 3% pick
Thornmail 1
Thornmail
Hollow Radiance 2
Hollow Radiance
Jak'Sho, The Protean 3
Jak'Sho, The Protean
33.3% WR
3 games · 2% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
33.3% WR
21 games · 15% pick
Gustwalker Hatchling
Gustwalker Hatchling
28.6% WR
7 games · 5% pick
Mosstomper Seedling
Mosstomper Seedling
50.0% WR
6 games · 4% pick

Boots

Plated Steelcaps
Plated Steelcaps
37.3% WR
67 games · 47% pick
Mercury's Treads
Mercury's Treads
39.1% WR
46 games · 32% pick
Boots of Swiftness
Boots of Swiftness
54.5% WR
11 games · 8% pick

Legendary items by win rate

ItemWin ratePick
60.0% 42% (60)
60.0% 4% (5)
57.1% 5% (7)
53.8% 18% (26)
50.0% 20% (28)
50.0% 15% (22)
48.0% 18% (25)
41.7% 8% (12)
41.4% 90% (128)
36.4% 23% (33)
33.3% 4% (6)
33.3% 4% (6)

Runes

Most played full pages and keystone win rates

Resolve Resolve + Precision Precision
33.3% WR
36 games · 25% pick
Aftershock
Aftershock

After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you.

Font of Life Font of Life
Conditioning Conditioning
Unflinching Unflinching
Legend: Alacrity Legend: Alacrity
Triumph Triumph
Shards AS HP HP
Resolve Resolve + Precision Precision
46.2% WR
26 games · 18% pick
Aftershock Font of Life Conditioning Overgrowth Triumph Legend: Alacrity
Resolve Resolve + Sorcery Sorcery
55.6% WR
18 games · 13% pick
Aftershock Font of Life Conditioning Unflinching Celerity Waterwalking

Keystones

  • Aftershock Aftershock After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. 41.1%99% pick

Summoner spells

  • Flash Smite Flash + Smite 43.1%77% pick
  • Ghost Smite Ghost + Smite 33.3%21% pick
  • Smite Ignite Smite + Ignite 33.3%2% pick

Abilities & skill order

Which ability to max first, from match timelines

Powerball Q Defensive Ball Curl W Frenzying Taunt E 38.5%13 games
Powerball Q Frenzying Taunt E Defensive Ball Curl W 50.0%10 games
Defensive Ball Curl W Frenzying Taunt E Powerball Q 33.3%3 games

Most common first three levels: W → Q → E (36%), W → E → Q (100%).

  • PSpiked Shell

    Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

  • QPowerball

    Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.

  • WDefensive Ball Curl

    Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, and returning damage to enemies that attack him.

  • EFrenzying Taunt

    Rammus taunts an enemy champion or monster into a reckless assault against him.

  • RSoaring Slam

    Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well.