Jarvan IV Jungle build & stats
- Win rate
- 49.6%
- Pick rate
- 5.3%
- Ban rate
- 1.0%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18
Finish these three
Runes
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Summoner spells
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.
Tips for Jarvan IV
Generated from this patch's numbers
- Jarvan IV wins 49.6% of games as Jungle on patch 16.18 (1,427 games).
- Most common core: Guardian Angel → Black Cleaver → Sundered Sky — 58% win rate over 66 games.
- Take Conqueror as keystone: picked in 93% of games with a 49% win rate.
- Best matchup: Fiddlesticks (75% over 12 games). Hardest: Shaco (27% over 26 games) — consider a ban or a different pick when you see it.
Items
Most common sets of three completed items
Core build
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 66.7% | 2% (27) | |
| 64.7% | 2% (34) | |
| 62.3% | 4% (53) | |
| 62.2% | 3% (45) | |
| 60.2% | 6% (88) | |
| 57.1% | 5% (70) | |
| 55.8% | 11% (163) | |
| 49.1% | 8% (116) | |
| 46.9% | 7% (98) | |
| 43.1% | 5% (65) | |
| 42.1% | 1% (19) | |
| 40.8% | 3% (49) |
Runes
Most played full pages and keystone win rates
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Keystones
-
Conqueror
Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
50.0%22% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
40.0%0% pick
-
Press the Attack
Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.
33.3%0% pick
Summoner spells
-
Flash + Smite
49.5%22% pick
Abilities & skill order
-
PMartial CadenceJarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
-
QDragon StrikeJarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
-
WGolden AegisJarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
-
EDemacian StandardJarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearb...
-
RCataclysmJarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.