Skip to content
the Exemplar of Demacia

Jarvan IV Top build & stats

FighterTank 18 games · patch 16.18
Win rate
50.0%
Pick rate
0.1%
Ban rate
1.0%
Division
All divisions

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Built from single items

Best three items so far

Profane Hydra
Profane Hydra
2,850 gold
Ravenous Hydra
Ravenous Hydra
3,300 gold
Eclipse
Eclipse
2,900 gold
9,050 gold
33.3% WR each item separately

Boots

Plated Steelcaps
Plated Steelcaps
1,200 gold
33.3% 9 games

Then, depending on the game

Summoner spells

Flash Teleport
63.6% 11 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.

Tips for Jarvan IV

Generated from this patch's numbers

  • Take Conqueror as keystone: picked in 28% of games with a 20% win rate.

Items

Most common sets of three completed items

Core build

Not enough games yet.

Boots

Plated Steelcaps
Plated Steelcaps
33.3% WR
9 games · 50% pick
Gluttonous Greaves
Gluttonous Greaves
66.7% WR
3 games · 17% pick
Mercury's Treads
Mercury's Treads
100.0% WR
3 games · 17% pick

Legendary items by win rate

ItemWin ratePick
60.0% 28% (5)
37.5% 44% (8)
33.3% 17% (3)
25.0% 22% (4)

Runes

Most played full pages and keystone win rates

Inspiration Inspiration + Sorcery Sorcery
100.0% WR
2 games · 11% pick
First Strike
First Strike

When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt.

Inspiration Inspiration
Glacial Augment Unsealed Spellbook First Strike
Magical Footwear Hextech Flashtraption Cash Back
Triple Tonic Biscuit Delivery Time Warp Tonic
Jack Of All Trades Cosmic Insight Approach Velocity
Sorcery Sorcery
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Keystones

  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 20.0%28% pick
  • First Strike First Strike When you initiate champion combat, deal 7% extra damage for 3 seconds and gain gold based on damage dealt. 75.0%22% pick
  • Electrocute Electrocute Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage. 66.7%17% pick

Summoner spells

  • Flash Teleport Flash + Teleport 63.6%61% pick
  • Flash Ignite Flash + Ignite 33.3%33% pick

Abilities & skill order

  • PMartial Cadence

    Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.

  • QDragon Strike

    Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.

  • WGolden Aegis

    Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.

  • EDemacian Standard

    Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearb...

  • RCataclysm

    Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.