Jarvan IV Support build & stats
- Win rate
- 38.5%
- Pick rate
- 0.3%
- Ban rate
- 1.7%
Master
Recommended build
Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17
Best three items so far
Runes
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Summoner spells
Max order
Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Not enough players have finished the same three items yet, so the core above is the three strongest items measured one by one. Sample sizes are shown next to every choice.
Tips for Jarvan IV
Generated from this patch's numbers
- Jarvan IV wins 38.5% of games as Support on patch 16.17 (117 games).
- Most common core: Bandlepipes → Zeke's Convergence → Locket of the Iron Solari — 60% win rate over 5 games.
- Take Summon Aery as keystone: picked in 33% of games with a 49% win rate.
- Best matchup: Lulu (33% over 9 games). Hardest: Thresh (31% over 16 games) — consider a ban or a different pick when you see it.
- Jarvan IV is an early-game champion: 46% win rate in games under 25 minutes but 33% after 35. Snowball your lead into towers and objectives.
Items
Most common sets of three completed items
Core build
Starting items
Boots
Legendary items by win rate
| Item | Win rate | Pick |
|---|---|---|
| 80.0% | 4% (5) | |
| 63.2% | 16% (19) | |
| 62.5% | 7% (8) | |
| 61.5% | 11% (13) | |
| 37.5% | 7% (8) | |
| 37.5% | 7% (8) | |
| 28.6% | 12% (14) | |
| 22.2% | 8% (9) |
Runes
Most played full pages and keystone win rates
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
Keystones
-
Summon Aery
Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.
65.2%20% pick
-
Hail of Blades
Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.
15.4%11% pick
-
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
42.9%6% pick
Summoner spells
-
Flash + Ignite
32.4%29% pick
-
Flash + Heal
72.7%9% pick
-
Exhaust + Flash
50.0%5% pick
Abilities & skill order
Which ability to max first, from match timelines
Most common first three levels: E → Q → W (55%).
-
PMartial CadenceJarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.
-
QDragon StrikeJarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.
-
WGolden AegisJarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.
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EDemacian StandardJarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearb...
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RCataclysmJarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.