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the Shadow of War

Hecarim Jungle build & stats

FighterTank B 1,447 games · patch 16.18
Win rate
49.8%
Pick rate
5.4%
Ban rate
6.5%
Division
Master
Build, runes, spells and skill order are from Master games only.

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.18

Solid sample

Finish these three

Endless Hunger
Endless Hunger
3,100 gold
Spear of Shojin
Spear of Shojin
3,100 gold
Death's Dance
Death's Dance
3,300 gold
9,500 gold
80.0% WR 25 games

Boots

Gluttonous Greaves
Gluttonous Greaves
1,000 gold
55.0% 20 games

Runes

Sorcery Sorcery + Precision Precision
57.7% WR
26 games · 2% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling

Summoner spells

Ghost Smite
53.3% 317 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Hecarim

Generated from this patch's numbers

  • Hecarim wins 49.8% of games as Jungle on patch 16.18 (1,447 games).
  • Most common core: Black Cleaver → Spear of Shojin → Death's Dance — 48% win rate over 118 games.
  • Take Stormraider's Surge as keystone: picked in 87% of games with a 50% win rate.
  • Best matchup: Karthus (77% over 13 games). Hardest: Lillia (28% over 32 games) — consider a ban or a different pick when you see it.

Items

Most common sets of three completed items

Core build

Endless Hunger
Endless Hunger
Spear of Shojin
Spear of Shojin
Death's Dance
Death's Dance
80.0% WR
25 games · 2% pick
Black Cleaver
Black Cleaver
Spear of Shojin
Spear of Shojin
Death's Dance
Death's Dance
40.0% WR
25 games · 2% pick
Black Cleaver
Black Cleaver
Maw of Malmortius
Maw of Malmortius
Spear of Shojin
Spear of Shojin
64.3% WR
14 games · 1% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
52.3% WR
237 games · 16% pick
Mercury's Treads
Mercury's Treads
48.3% WR
29 games · 2% pick
Plated Steelcaps
Plated Steelcaps
50.0% WR
22 games · 2% pick

Legendary items by win rate

ItemWin ratePick
90.0% 1% (10)
76.5% 1% (17)
72.5% 6% (91)
67.2% 4% (61)
61.5% 1% (13)
56.3% 14% (197)
55.1% 17% (243)
53.8% 3% (39)
49.6% 9% (123)
43.8% 1% (16)
41.2% 1% (17)
38.1% 1% (21)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Precision Precision
55.2% WR
96 games · 7% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Sorcery Sorcery
Summon Aery Arcane Comet Stormraider's Surge Deathfire Touch
Axiom Arcanist Manaflow Band Nimbus Cloak
Transcendence Absolute Focus Celerity
Waterwalking Gathering Storm Scorch
Precision Precision
Presence of Mind Absorb Life Triumph
Legend: Bloodline Legend: Alacrity Legend: Haste
Coup de Grace Cut Down Last Stand
Shards
Adaptive Force Attack Speed Ability Haste
Adaptive Force Move Speed Health Scaling
Health Tenacity and Slow Resist Health Scaling
Sorcery Sorcery + Precision Precision
55.0% WR
60 games · 4% pick
Stormraider's Surge Nimbus Cloak Celerity Waterwalking Triumph Legend: Haste
Sorcery Sorcery + Precision Precision
56.5% WR
46 games · 3% pick
Stormraider's Surge Nimbus Cloak Celerity Waterwalking Triumph Legend: Haste

Keystones

  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 53.0%20% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 52.2%2% pick

Summoner spells

  • Ghost Smite Ghost + Smite 53.3%22% pick
  • Flash Smite Flash + Smite 0.0%0% pick

Abilities & skill order

  • PWarpath

    Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

  • QRampage

    Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

  • WSpirit of Dread

    Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

  • EDevastating Charge

    Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the...

  • ROnslaught of Shadows

    Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.