Skip to content
the Shadow of War

Hecarim Jungle build & stats

FighterTank A 1,488 games · patch 16.17
Win rate
50.3%
Pick rate
8.3%
Ban rate
18.8%

Recommended build

Chosen by win rate among builds with enough games, from ranked matches of high-elo players on patch 16.17

Solid sample

Start with

Gustwalker Hatchling
Gustwalker Hatchling
450 g
Health Potion
Health Potion
50 g
55.0% 100 games

Build in this order

Spear of Shojin 1
Spear of Shojin
3,100 g
Death's Dance 2
Death's Dance
3,300 g
Endless Hunger 3
Endless Hunger
3,100 g
9,500 g
65.4% WR 26 games

Boots

Gluttonous Greaves
Gluttonous Greaves
1,000 g
55.8% 104 games

Runes

Sorcery Sorcery + Precision Precision
64.3% WR
28 games · 2% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Nimbus Cloak Nimbus Cloak
Transcendence Transcendence
Waterwalking Waterwalking
Triumph Triumph
Legend: Haste Legend: Haste
Shards AH AF HP

Summoner spells

Ghost Smite 50.4% 1,482 games

Max order

Rampage Q Spirit of Dread W Devastating Charge E 53.0% 300 games

Each line is the variant with the best win rate among those played enough times, not simply the most popular one. Win rates are smoothed so a lucky three-game build can't top the list. Sample sizes are shown next to every choice.

Tips for Hecarim

Generated from this patch's numbers

  • Hecarim wins 50.3% of games as Jungle on patch 16.17 (1,488 games).
  • Most common core: Spear of Shojin → Black Cleaver → Death's Dance — 57% win rate over 40 games.
  • Take Stormraider's Surge as keystone: picked in 89% of games with a 51% win rate.
  • Best matchup: Elise (75% over 16 games). Hardest: Fiddlesticks (26% over 19 games) — consider a ban or a different pick when you see it.
  • Hecarim is an early-game champion: 55% win rate in games under 25 minutes but 44% after 35. Snowball your lead into towers and objectives.
  • Banned in 19% of games — have a backup pick ready.

Items

Core build in purchase order (from match timelines)

Core build

Spear of Shojin 1
Spear of Shojin
Black Cleaver 2
Black Cleaver
Death's Dance 3
Death's Dance
57.5% WR
40 games · 3% pick
Spear of Shojin 1
Spear of Shojin
Death's Dance 2
Death's Dance
Endless Hunger 3
Endless Hunger
65.4% WR
26 games · 2% pick
Death's Dance 1
Death's Dance
Black Cleaver 2
Black Cleaver
Endless Hunger 3
Endless Hunger
57.9% WR
19 games · 1% pick

Starting items

Gustwalker Hatchling
Gustwalker Hatchling
50.2% WR
249 games · 17% pick
Gustwalker Hatchling
Gustwalker Hatchling
Health Potion
Health Potion
55.0% WR
100 games · 7% pick

Boots

Ionian Boots of Lucidity
Ionian Boots of Lucidity
51.5% WR
1,059 games · 71% pick
Mercury's Treads
Mercury's Treads
50.7% WR
140 games · 9% pick
Plated Steelcaps
Plated Steelcaps
48.6% WR
111 games · 7% pick

Legendary items by win rate

ItemWin ratePick
60.8% 5% (74)
60.5% 3% (38)
60.0% 36% (533)
58.1% 8% (124)
54.3% 18% (265)
52.6% 68% (1,007)
52.6% 5% (78)
51.9% 64% (958)
50.3% 50% (747)
50.0% 5% (80)
49.5% 7% (105)
39.8% 7% (98)

Runes

Most played full pages and keystone win rates

Sorcery Sorcery + Precision Precision
48.5% WR
377 games · 25% pick
Stormraider's Surge
Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Nimbus Cloak Nimbus Cloak
Celerity Celerity
Waterwalking Waterwalking
Legend: Haste Legend: Haste
Triumph Triumph
Shards AF AF HP
Sorcery Sorcery + Precision Precision
52.5% WR
320 games · 22% pick
Stormraider's Surge Nimbus Cloak Celerity Waterwalking Triumph Legend: Haste
Sorcery Sorcery + Precision Precision
53.8% WR
212 games · 14% pick
Stormraider's Surge Nimbus Cloak Celerity Waterwalking Triumph Legend: Haste

Keystones

  • Stormraider's Surge Stormraider's Surge Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist. 51.1%89% pick
  • Conqueror Conqueror Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions. 44.7%11% pick

Summoner spells

  • Ghost Smite Ghost + Smite 50.4%100% pick
  • Smite Ignite Smite + Ignite 33.3%0% pick
  • Flash Smite Flash + Smite 33.3%0% pick

Abilities & skill order

Which ability to max first, from match timelines

Rampage Q Spirit of Dread W Devastating Charge E 53.0%300 games
Rampage Q Devastating Charge E Spirit of Dread W 50.0%2 games

Most common first three levels: Q → W → Q (55%), Q → W → E (41%), Q → E → W (67%).

  • PWarpath

    Hecarim gains Attack Damage equal to a percentage of his bonus Move Speed.

  • QRampage

    Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.

  • WSpirit of Dread

    Hecarim gains Armor and Magic Resist. Hecarim deals magic damage to nearby enemies, and gains Health equal to a percentage of any damage those enemies suffer.

  • EDevastating Charge

    Hecarim gains increasing Move Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the...

  • ROnslaught of Shadows

    Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.