Long sessions hurt your results
Improve 0% late in sessionFrom the fourth game of a session onwards you win 0%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
From the fourth game of a session onwards you win 0%, compared with 71% in the first three. Fatigue is invisible from the inside — play in blocks of three and take a real break.
You played 17 different champions in your last 30 games. Consistency comes from mastery: pick two or three champions for your main role and play them until the mechanics are automatic.
You spend 12% of your games dead. Late deaths cost a minute each; when a fight is lost, back off and defend rather than adding one more death to it.
You average 7.2 CS per minute as Jungle — well above the 5.0 typical for Gold. Your gold income is a real edge; convert it by finishing items before objectives spawn.
1.32 vision score per minute — above the 0.80 of your rank. Your team sees the map because of you.
80% in games under 25 minutes but only 50% past 33. Your leads evaporate when games drag on: after a won fight, take a tower or Baron instead of chasing kills, and group as five before the enemy scales.